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CloudDeployer
Deploy and run your dedicated servers on AWS from the Unreal Editor: CloudFormation stacks with ready-made templates, ECR images and Docker build/push, ECS Fargate serviβ¦
Highlights
All 11 features βCloudDeployer puts the AWS side of your multiplayer game into the Unreal Editor. Package your Linux server, build and push its Docker image, deploy the infrastructure and watch it come up - without switching to the AWS console or a terminal.
Three Alpha XP CloudFormation templates are included: an ECS Fargate dedicated-server service (cluster, task definition, service, security group with the UDP and TCP game port, log group, roles), an EC2 Auto Scaling game-server fleet (launch template that installs and starts your server, Auto Scaling group, security group, Session Manager access) and an ECR repository with a lifecycle policy. Deploy them as they are or use them as a starting point for your own.
The CloudDeployer tab (Window > Tools > Alpha XP > CloudDeployer) lists the stacks of the region with their status, validates a template and turns its parameters into an editable list, deploys it (create or update), follows the stack's event log live, shows its outputs and deletes stacks after a confirmation.
For automation, 90 Blueprint nodes work in Editor Utility Blueprints and Editor Utility Widgets. Deploy Stack creates or updates a stack and waits for the result while streaming every event; Wait For Stack follows any operation. Change sets preview updates, Estimate Template Cost links to the cost calculator. The ECR and Docker nodes create repositories and lifecycle policies, log Docker in to ECR without ever putting the password on a command line, build and push the image with live output, and generate a Dockerfile for a packaged Linux server. The ECS nodes register Fargate task definitions, create, scale and update services, run one server per match with Run Task and return the address players connect to with Get Task Public IP. EC2 and Auto Scaling nodes manage instances, security group ingress, key pairs, VPCs and subnets, and the size and processes of fleets.
Credentials come from your AWS CLI configuration - named profiles, SSO, credential_process and assume-role - or from static keys or a Cognito identity pool, and Get Caller Identity checks them in one click. Settings are stored per user, never in the project's Config folder. Every destructive node requires an explicit Confirm input. All requests run on background threads with automatic retries, so the editor never freezes.
CloudDeployer is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It is an editor-only plugin for the Win64 editor, includes the AWS SDK for C++ prebuilt, and ships with styled HTML documentation.
Key features
- Deploy Stack: create-or-update a CloudFormation stack and wait with live events
- Validate, create, update, delete, describe and list stacks; events, outputs,
- Three bundled templates: ECS Fargate dedicated servers, EC2 Auto Scaling fleet, ECR
- CloudDeployer editor tab: stack list, deploy panel, live event log, outputs, delete
- ECR repositories, images and lifecycle policies
- Docker Login To ECR (password via stdin), Build And Push Image with live output,
- ECS clusters, Fargate task definitions, services, Run Task, Stop Task, Get Task Public IP
- EC2 instances, regions, zones, AMIs, security groups and ingress rules, key pairs,
- Auto Scaling: describe groups, set desired capacity, update sizes, scaling activities,
- AWS CLI profiles (SSO, credential_process, assume-role), static keys or Cognito; Get
- Confirm input on every destructive node; background requests with retries; cancellable
Blueprint & C++ API
Every call is reachable from more than one place β pick the entry point that fits your project:
| Class | Type | Nodes | Use it for |
|---|---|---|---|
| CloudDeployerLibrary | Function library | 22 | Configuration, identity, template, Docker and editor helpers of CloudDeployer (for Editor Utility Blueprints and Widgets). |
| Async action nodes | Latent Blueprint nodes | 2 | Latent node with success / failure output pins. |
Callable runs when executed Β· Pure no exec pin, returns a value Β· LatentAsync finishes later and fires its outputs
CloudDeployer 2
| Node | Type | Available on | Description |
|---|---|---|---|
| Cancel | Async | Async | Stops waiting for this request: none of its output pins fire any more. Requests already sent may still complete on AWS; a Docker command or a stack wait stops. |
| Is Finished | Async | Async | True after Cancel was called or the node finished. |
Config 3
| Node | Type | Available on | Description |
|---|---|---|---|
| Set Region(Region: String) | Callable | Static | Switches the AWS region used by every following request (and by the CloudDeployer tab). |
| Set Credential Mode(Mode: Cloud Deployer Credential Mode) | Callable | Static | Overrides the credential mode from the settings for this editor session. |
| Is Configured() β Boolean, Problem | Pure | Static | Checks the settings and returns false with a reason when requests cannot work yet (use Get Caller Identity to test the credentials themselves). |
Identity 6
| Node | Type | Available on | Description |
|---|---|---|---|
| Set Profile(Profile Name: String) | Callable | Static | Uses a named profile from ~/.aws/credentials or ~/.aws/config (static keys, SSO, credential_process or assume-role) and switches to the default chain. |
| Set Login Token(Provider: String, Token: String) | Callable | Static | Signs in to the Cognito identity pool with a token from an identity provider (Cognito Identity Pool mode only). |
| Clear Login Tokens | Callable | Static | Forgets all login tokens and the cached Cognito identity. |
| Set Static Credentials(Access Key Id: String, Secret Access Key: String, Session Token: String) | Callable | Static | Uses these credentials from now on (Static Keys mode), for example temporary keys from 'aws sts get-session-token'. Kept in memory only. |
| Get Identity Id() β String | Pure | Static | The Cognito identity id, empty until credentials were resolved once (Cognito mode only). |
| Make User Pool Provider Name(Region: String, User Pool Id: String) β String | Pure | Static | Builds the identity-pool login key of a Cognito user pool: cognito-idp.<region>.amazonaws.com/<user pool id>. |
Templates 3
| Node | Type | Available on | Description |
|---|---|---|---|
| Get Bundled Template(Name: String) β Boolean, Template Body | Callable | Static | Reads one of the CloudFormation templates shipped in the plugin's Templates folder: "EcsFargateServer" (ECS Fargate dedicated-server service), "Ec2GameFleet" (Eβ¦ |
| List Bundled Templates() β Array of String | Pure | Static | Names of the templates in the plugin's Templates folder (for Get Bundled Template). |
| Load Template File(Path: String) β Boolean, Template Body | Callable | Static | Reads a template file (YAML or JSON) from disk. Templates over 51,200 bytes must be deployed from S3 (Template Url). |
Stacks 3
| Node | Type | Available on | Description |
|---|---|---|---|
| Get Stack Output Value(Outputs: Array of Cloud Deployer Stack Output, Key: String) β Boolean, Value | Pure | Static | Finds one output of a stack by key, for example "ClusterName" or "RepositoryUri". |
| Is Terminal Stack Status(Status: String) β Boolean, Succeeded | Pure | Static | True when a stack status is final; Succeeded tells success (CREATE/UPDATE/DELETE/IMPORT _COMPLETE) from failure (FAILED, ROLLBACK ...). |
| Get Stack Console Url(Stack Name Or Id: String, Region: String) β String | Pure | Static | AWS console link of a stack (name or id). Empty Region = the configured region. Open it with Launch URL. |
ECR 2
| Node | Type | Available on | Description |
|---|---|---|---|
| Make Image Uri(Repository: String, Tag: String, Account Id: String, Region: String) β String | Pure | Static | Builds an image reference: <account>.dkr.ecr.<region>.amazonaws.com/<repository>:<tag>. |
| Make Lifecycle Policy(Keep Last Tagged: Integer, Expire Untagged After Days: Integer, Tag Prefix: String) β String | Pure | Static | ECR lifecycle policy JSON (for Put Lifecycle Policy): expire untagged images after N days and keep only the newest tagged images. |
Docker 1
| Node | Type | Available on | Description |
|---|---|---|---|
| Generate Dockerfile For Linux Server(Project Name: String, Server Target: String, Port: Integer, Base Image: String, Extra Args: String, β¦) β String | Pure | Static | A Dockerfile for a packaged Linux dedicated server (Package Project > Linux > Server). |
Editor 4
| Node | Type | Available on | Description |
|---|---|---|---|
| Open Cloud Deployer Tab | Callable | Static | Opens (or focuses) the CloudDeployer tab: Window > Tools > Alpha XP > CloudDeployer. |
| Open File Dialog(Title: String, Default Path: String, File Types: String) β Boolean, Path | Callable | Static | Native file picker. FileTypes like "Templates (*.yaml;*.yml;*.json)|*.yaml;*.yml;*.json". Returns false when cancelled. |
| Open Folder Dialog(Title: String, Default Path: String) β Boolean, Folder | Callable | Static | Native folder picker (for example the packaged LinuxServer folder). Returns false when cancelled. |
| Save File Dialog(Title: String, Default Path: String, Default File: String, File Types: String) β Boolean, Path | Callable | Static | Native save-as dialog (for example where Create Key Pair stores the private key). Returns false when cancelled. |
Events & delegates
Bind these in Blueprint (drag off the object β Bind Event) or with AddDynamic in C++.
| Event | Parameters | Fires on |
|---|---|---|
| On Success | Result (String), Error (Cloud Deployer Error) | CloudDeployerTextAction |
| On Failure | Result (String), Error (Cloud Deployer Error) | CloudDeployerTextAction |
| On Succeeded | Stack (Cloud Deployer Stack), Error (Cloud Deployer Error) | CloudDeployerStackWaitAction |
| On Failed | Stack (Cloud Deployer Stack), Error (Cloud Deployer Error) | CloudDeployerStackWaitAction |
| On Progress | Stack (Cloud Deployer Stack), Error (Cloud Deployer Error) | CloudDeployerStackWaitAction |
| On Event | Event (Cloud Deployer Stack Event) | CloudDeployerStackWaitAction |
| On Output | Line (String) | CloudDeployerProcessAction |
Project settings
Configure once under Project Settings βΊ Plugins βΊ CloudDeployer β values are saved to the project's config .ini, so they travel with the project and your build.
| Setting | Section | Type | What it does |
|---|---|---|---|
| Region | Connection | String | AWS region to deploy to, for example "us-east-1" or "eu-west-1". |
| Credential Mode | Credentials | Credential Mode | Where request credentials come from. The default chain (AWS CLI profile, environment, SSO) is the usual choice for an editor tool. |
| Profile Name | Credentials | String | Named profile from ~/.aws/credentials or ~/.aws/config for the default chain. Empty = AWS_PROFILE or "default". |
| Identity Pool Id | Credentials | String | Cognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef". |
| Allow Guest Access | Credentials | Boolean | Allow unauthenticated (guest) identities before Set Login Token is called. |
| Access Key Id | Credentials | String | Access key for Static Keys mode (saved in your per-user editor settings only). |
| Secret Access Key | Credentials | String | Secret key for Static Keys mode. |
| Endpoint Override | Connection | String | Custom endpoint, for example a local emulator such as "http://localhost:4566". Empty = the regional AWS endpoints. |
| Request Timeout Ms | Connection | Integer | Total time a request may take, in milliseconds. |
| Connect Timeout Ms | Connection | Integer | Time allowed to open the connection, in milliseconds. |
| Max Retries | Connection | Integer | Automatic retries with exponential back-off for throttled and transient failures. |
| Worker Threads | Connection | Integer | Worker threads that run requests in the background (requests never block the editor). |
| Verify SSL | Connection | Boolean | Verify TLS certificates. Only disable for a local emulator. |
| Log Sdk Warnings | Connection | Boolean | Forward SDK warnings and errors to the Output Log (LogCloudDeployer). |
| Stack Poll Interval Seconds | Deployment | Float | Seconds between status checks of Wait For Stack, Deploy Stack and the CloudDeployer tab. |
| Docker Executable | Deployment | String | Docker command line tool: "docker" (found on PATH) or a full path to docker.exe. |
| Docker Platform | Deployment | String | Default --platform of Build And Push Image. Fargate x86_64 = linux/amd64, Graviton = linux/arm64. |
| Default Cluster | Deployment | String | Cluster used by ECS nodes when their Cluster pin is empty. |
| Confirm In Tab | Deployment | Boolean | Ask for confirmation in the CloudDeployer tab before deleting stacks. Blueprint nodes always need bConfirm = true. |
Options & enums
| Enum | Values |
|---|---|
| Credential Mode | Cognito Identity Pool Static Keys Default Credential Chain |
| Capabilities | None IAM Named IAM Named IAM + Auto Expand |
| On Failure | Rollback Delete Do Nothing |
| Tag Status | Any Tagged Untagged |
| Launch Type | Fargate Fargate Spot EC2 |
Compatibility
One ready-made build per engine version is included in the download β copy the one that matches your project.
| Platform | Supported in |
|---|---|
| Windows | Editor & packaged |
| Module | Type | Loading phase |
|---|---|---|
| CloudDeployer | Editor | Default |
Technical details
| Code modules | CloudDeployer (Editor), CloudDeployerSdk (External, Source/ThirdParty - prebuilt AWS SDK for C++) |
|---|---|
| Blueprints | 0 Β· C++ classes: 33 |
| Network replicated | No |
| Development platforms | Windows: Yes, Mac: No, Linux: No |
| Target build platforms | Win64 (editor-only plugin; nothing is packaged into games) |
| Third-party software | Yes - AWS SDK for C++ 1.11.916 (Apache-2.0), with the AWS Common Runtime libraries, in Source/ThirdParty/CloudDeployerSdk |
| Engine versions | Unreal Engine 4.27 Β· 5.8 β a build for each is included |
| C++ classes | 30 + 31 structs |
| Blueprint nodes | 24 |
| Events | 7 |
| Documentation | Documentation.html (in the download) |
| Download | CloudDeployer.zip Β· 29.5 MB |
| Version | v1.0.0 |
What's in the download
| File | What it is |
|---|---|
| CloudDeployer 4.27.zip | Plugin build for Unreal Engine 4.27 |
| CloudDeployer 5.8.zip | Plugin build for Unreal Engine 5.8 |
| Documentation.html | Documentation (open in a browser) |
Quick start
- Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
- Copy the CloudDeployer folder into your project's Plugins/ folder (create it if needed).
- Open the project, enable CloudDeployer under Edit βΊ Plugins and restart the editor.
- Fill in Project Settings βΊ Plugins βΊ CloudDeployer.
- Right-click in any Blueprint graph and search CloudDeployer β or include the public headers from C++.
- Package for your target platform (Windows).
Good to know
Built for Unreal Engine 4.27 and 5.8. Editor-only tool for the Win64 editor. Requires an AWS account; the resources you deploy are billed by AWS. The Docker nodes need Docker Desktop. Settings are stored per user (EditorPerProjectUserSettings), never in the project's Config folder. On Win64 the SDK is one DLL with a plugin-specific name, so CloudDeployer can be installed next to other AWS-based plugins. Developed and maintained by Alpha XP.
Everything included
- Deploy Stack: create-or-update a CloudFormation stack and wait with live events
- Validate, create, update, delete, describe and list stacks; events, outputs,β¦
- Three bundled templates: ECS Fargate dedicated servers, EC2 Auto Scaling fleet, ECRβ¦
- CloudDeployer editor tab: stack list, deploy panel, live event log, outputs, deleteβ¦
- ECR repositories, images and lifecycle policies
- Docker Login To ECR (password via stdin), Build And Push Image with live output,β¦
- ECS clusters, Fargate task definitions, services, Run Task, Stop Task, Get Task Public IP
- EC2 instances, regions, zones, AMIs, security groups and ingress rules, key pairs,β¦
- Auto Scaling: describe groups, set desired capacity, update sizes, scaling activities,β¦
- AWS CLI profiles (SSO, credential_process, assume-role), static keys or Cognito; Getβ¦
- Confirm input on every destructive node; background requests with retries; cancellableβ¦
Platforms
Requirements
- Unreal Engine 4.27 and 5.8
- Develop on Windows (Win64)
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key β 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review CloudDeployer β reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal β One non-commercial project. Commercial β Ship paid products. Extended β Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes β paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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