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ClusterLink

SocketCluster realtime client for Unreal - pub/sub channels, auth engine and JSON codec, usable from Blueprints.

Malware-scannedSigned licence keyInstant downloadUpdates included
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Highlights

SocketCluster protocol client
Publish/subscribe channels with events
Pluggable auth and codec engines
Complete JSON object/value API
Modular six-module architecture
Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
$11.99

ClusterLink is a full SocketCluster client for Unreal Engine. Subscribe to channels, publish JSON payloads and authenticate against your SocketCluster backend in realtime.

ClusterLink implements the full SocketCluster protocol: connect, authenticate through the pluggable auth engine, subscribe to channels and publish JSON payloads, with events for every lifecycle stage. Its six-module architecture separates socket transport, codec, auth, errors and JSON so advanced teams can extend individual layers, while Blueprint users just see clean pub/sub nodes.

SocketCluster backends excel at fan-out messaging, which makes ClusterLink a strong fit for MMO-style world event feeds, cross-server chat, presence and notification systems, and live-ops broadcasts - any design where thousands of clients subscribe to named channels.

ClusterLink is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.

Key Features:

  • SocketCluster protocol client
  • Publish/subscribe channels with events
  • Pluggable auth and codec engines
  • Complete JSON object/value API
  • Modular six-module architecture
  • Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation

Full documentation: https://demo.alphaxp.net/FabStore/Network/ClusterLink/
Support: https://alphaxp.net/

Technical details:

Code Modules:

  • ClusterLinkClient (Runtime)
  • ClusterLinkSocket (Runtime)
  • ClusterLinkErrors (Runtime)
  • ClusterLinkCodecEngine (Runtime)
  • ClusterLinkAuthEngine (Runtime)
  • ClusterLinkJson (Runtime)

Number of Blueprints: 0
Number of C++ Classes: 16
Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: No

Supported Target Build Platforms: Win64

Third Party Software: Yes

This plugin includes MIT-licensed third-party source code, all of it in Source/ThirdParty/ with its licence at Source/ThirdParty/LICENSE. It ships as source, is compiled statically into the plugin, and sends no data back to its authors; no third-party binaries are redistributed. Full license texts accompany the Third Party Software declaration submitted to Epic.

  • Copyright (c) 2018-present ZiiCreater LLC - MIT License
  • Copyright (c) 2016-present Jan Kaniewski (Getnamo) & Contributors - MIT License
  • Copyright (c) 2014-present Vladimir Alyamkin - MIT License

libWebSockets, OpenSSL and zlib are consumed from Unreal Engine's own bundled copies; nothing additional ships with this plugin.

Important/Additional Notes: Built for Unreal Engine 4.27, 5.7 and 5.8. Developed and maintained by Alpha XP.

Everything included

  • SocketCluster protocol client
  • Publish/subscribe channels with events
  • Pluggable auth and codec engines
  • Complete JSON object/value API
  • Modular six-module architecture
  • Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…

Platforms

Windows

Requirements

  • Unreal Engine 4.27 and 5.7, 5.8
  • Develop on Windows
  • Blueprints and C++

In the download

FileClusterLink.zip
FormatZIP
Size961 KB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256d1844b2a728b3531…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
★ Most popular

Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.7, 5.8
    • Blueprint and C++ API, HTML documentation
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Be the first to review ClusterLink — reviews come from customers who bought it, so every one is a verified purchase.

Reviews are for customers who bought ClusterLink.
Email supportsupport@alphaxp.net — include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy · Personal terms · Commercial terms · Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes — paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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