ClusterLink
SocketCluster realtime client for Unreal - pub/sub channels, auth engine and JSON codec, usable from Blueprints.
Highlights
ClusterLink is a full SocketCluster client for Unreal Engine. Subscribe to channels, publish JSON payloads and authenticate against your SocketCluster backend in realtime.
ClusterLink implements the full SocketCluster protocol: connect, authenticate through the pluggable auth engine, subscribe to channels and publish JSON payloads, with events for every lifecycle stage. Its six-module architecture separates socket transport, codec, auth, errors and JSON so advanced teams can extend individual layers, while Blueprint users just see clean pub/sub nodes.
SocketCluster backends excel at fan-out messaging, which makes ClusterLink a strong fit for MMO-style world event feeds, cross-server chat, presence and notification systems, and live-ops broadcasts - any design where thousands of clients subscribe to named channels.
ClusterLink is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.
Key Features:
- SocketCluster protocol client
- Publish/subscribe channels with events
- Pluggable auth and codec engines
- Complete JSON object/value API
- Modular six-module architecture
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/ClusterLink/
Support: https://alphaxp.net/
Technical details:
Code Modules:
- ClusterLinkClient (Runtime)
- ClusterLinkSocket (Runtime)
- ClusterLinkErrors (Runtime)
- ClusterLinkCodecEngine (Runtime)
- ClusterLinkAuthEngine (Runtime)
- ClusterLinkJson (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 16
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: No
Supported Target Build Platforms: Win64
Third Party Software: Yes
This plugin includes MIT-licensed third-party source code, all of it in Source/ThirdParty/ with its licence at Source/ThirdParty/LICENSE. It ships as source, is compiled statically into the plugin, and sends no data back to its authors; no third-party binaries are redistributed. Full license texts accompany the Third Party Software declaration submitted to Epic.
- Copyright (c) 2018-present ZiiCreater LLC - MIT License
- Copyright (c) 2016-present Jan Kaniewski (Getnamo) & Contributors - MIT License
- Copyright (c) 2014-present Vladimir Alyamkin - MIT License
libWebSockets, OpenSSL and zlib are consumed from Unreal Engine's own bundled copies; nothing additional ships with this plugin.
Important/Additional Notes: Built for Unreal Engine 4.27, 5.7 and 5.8. Developed and maintained by Alpha XP.
Everything included
- SocketCluster protocol client
- Publish/subscribe channels with events
- Pluggable auth and codec engines
- Complete JSON object/value API
- Modular six-module architecture
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.7, 5.8
- Develop on Windows
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.7, 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review ClusterLink — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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