WebSocketPro
libwebsockets-powered WebSocket client (ws/wss) with TLS options, custom headers, ping/pong and full Blueprint exposure..
Highlights
WebSocketPro is a robust WebSocket client built on libwebsockets. Connect over ws or wss with fine-grained TLS options, send text or binary frames, and react to events straight from Blueprints..
Create a client, pass a ws:// or wss:// URL - optionally with a header map for auth tokens - and bind the message, connect and close events. Under the hood the battle-tested libwebsockets library handles TLS with the options you choose, ping/pong keep-alives maintain long-lived links, and both text and binary frames are exposed to Blueprints and C++. URL validation helpers catch malformed endpoints before they cost you a connection attempt.
WebSockets are the backbone of realtime web infrastructure, and WebSocketPro connects Unreal to all of it: live dashboards and spectator feeds, chat systems, trading or auction tickers, browser-companion experiences, and any Node.js, Go or .NET backend that already speaks WebSocket.
WebSocketPro is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online..
Key Features:
- ws and wss with configurable TLS options
- Custom headers, including header-map connect node
- Ping/pong and connection lifecycle events
- Text and binary messaging
- URL validation and builder helpers
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/WebSocketPro/
Support: https://alphaxp.net/
Everything included
- ws and wss with configurable TLS options
- Custom headers, including header-map connect node
- Ping/pong and connection lifecycle events
- Text and binary messaging
- URL validation and builder helpers
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.2 – 5.8
- Develop on Windows, macOS, Linux
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0LatestAug 7, 2026
- Unreal Engine 4.27 and 5.2 – 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review WebSocketPro — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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