TokenSmith

Create, sign and verify JSON Web Tokens and read their claims from Blueprints or C++, with HMAC (HS256/384/512) and RSA (RS256/384/512) signing.

Malware-scannedSigned licence keyInstant downloadUpdates included
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Generate Signed JWT with payload claims, header claims, issued-at, not-before and expiry
Set Type, Set Content Type, Set Key ID, Set Subject, Set Audience and Set ID for…
Verify JWT checks signature, algorithm and time window, with the failure reason in the log
Verification requirements: With Issuer, With Subject, With Audience, With ID, With…
With Leeway for clock differences between machines
Get Claims returns all payload claims as a string map
$11.99

TokenSmith brings JSON Web Tokens (JWT) to Unreal Engine. Initialize a generator with a secret or an RSA private key, add your claims and call Generate Signed JWT to get a signed token with issued-at, not-before and expiry times. On the other side, initialize a verifier with the matching key, add requirements such as issuer, subject, audience or any custom claim, and Verify JWT tells you whether the token is genuine and still valid.

Everything lives on an engine subsystem, so the same 17 Blueprint nodes and C++ functions work in the editor, in packaged games and on dedicated servers. Get Claims reads every payload claim of a token into a string map for your gameplay or UI code.

Typical uses: a dedicated server that issues short-lived session tokens, a client or server that checks tokens issued by your backend or login service, signed invitation or reward codes, and tools that need to inspect a token's claims.

TokenSmith is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints and C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.

17Blueprint nodes
2Engine builds
3Platforms

Key features

  • Generate Signed JWT with payload claims, header claims, issued-at, not-before and expiry
  • Set Type, Set Content Type, Set Key ID, Set Subject, Set Audience and Set ID for
  • Verify JWT checks signature, algorithm and time window, with the failure reason in the log
  • Verification requirements: With Issuer, With Subject, With Audience, With ID, With
  • With Leeway for clock differences between machines
  • Get Claims returns all payload claims as a string map
  • HS256, HS384, HS512 with shared secrets; RS256, RS384, RS512 with PEM keys
  • UTF-8 claims and keys
  • Engine subsystem: available in editor, game and dedicated server
  • Uses the engine's OpenSSL; no network access and no external services

Blueprint & C++ API

Callable runs when executed Β· Pure no exec pin, returns a value

Verifier 9

NodeType
Initialize JWT Verifier(Key: String, Algorithm: Token Smith Verifier Algorithm)Callable
With Issuer(Issuer: String) β†’ //iss voidCallable
With Subject(Subject: String) β†’ //sub voidCallable
With Audience(Audience: String) β†’ //aud voidCallable
With Leeway(Leeway: Integer)Callable
With ID(ID: String) β†’ //jti voidCallable
With Custom Claim(Name: String, Value: String)Callable
Verify JWT(Input: String) β†’ BooleanCallable
Get Claims(JWT Token: String) β†’ Map String β†’ StringCallable

Generator 8

NodeType
Initialize JWT Generator(Key: String, Algorithm: Token Smith Generator Algorithm)Callable
Set Type(Type: String) β†’ //typ voidCallable
Set Content Type(Content Type: String) β†’ //cty voidCallable
Set Key ID(Key ID: String) β†’ //kid voidCallable
Set Subject(Subject: String) β†’ //sub voidCallable
Set Audience(Audience: String) β†’ //aud voidCallable
Set ID(ID: String) β†’ //jti voidCallable
Generate Signed JWT(IAT Claim: Boolean, Claims: Map String β†’ String, Header Claims: Map String β†’ String, Not Before Sec: Integer, Expire After Sec: Integer) β†’ StringCallable

Options & enums

EnumValues
Generator AlgorithmHS256 HS384 HS512 RS256 RS384 RS512
Verifier AlgorithmHS256 HS384 HS512 RS256 RS384 RS512

Compatibility

UE 4.27TokenSmith 4.27.zipUE 5.8TokenSmith 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
LinuxEditor & packaged
Linux ARM64Packaged builds
ModuleTypeLoading phase
TokenSmithRuntimePreLoadingScreen
TokenSmithVerifierRuntimePreLoadingScreen
TokenSmithGeneratorRuntimePreLoadingScreen

Technical details

Code modulesTokenSmith (Runtime), TokenSmithVerifier (Runtime), TokenSmithGenerator (Runtime)
Blueprints0 Β· C++ classes: 1
Network replicatedNo
Development platformsWindows: Yes, Mac: No
Target build platformsWin64, Linux, LinuxAArch64 (LinuxArm64 on UE 5.8) (Win64 verified)
Third-party softwareYes
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes1
Blueprint nodes17
DocumentationDocumentation.html (in the download)
DownloadTokenSmith.zip Β· 147 KB
Versionv1.0.0

Third-party components

  • jwt-cpp (0.6 series, header-only), Copyright (c) 2018 Dominik Thalhammer, MIT License
  • picojson (header-only), Copyright 2009-2010 Cybozu Labs, Inc. and Copyright 2011-2014 Kazuho Oku, BSD 2-Clause License

Both are shipped as source headers and compiled into the plugin; signing uses the engine's own OpenSSL module, and neither component sends any data to its authors. The full attributions accompany the Third Party Software declaration submitted to Epic.

What's in the download

FileWhat it is
TokenSmith 4.27.zipPlugin build for Unreal Engine 4.27
TokenSmith 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the TokenSmith folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable TokenSmith under Edit β€Ί Plugins and restart the editor.
  4. Right-click in any Blueprint graph and search Verifier β€” or include the public headers from C++.
  5. Package for your target platform (Windows, Linux, Linux ARM64).

Good to know

Built and verified warning-free for Unreal Engine 4.27 and 5.8. C++ modules that include TokenSmith headers must set bEnableExceptions = true in their Build.cs; Linux targets are supported by the code but not verified by Alpha XP. Developed and maintained by Alpha XP.

Everything included

  • Generate Signed JWT with payload claims, header claims, issued-at, not-before and expiry
  • Set Type, Set Content Type, Set Key ID, Set Subject, Set Audience and Set ID for…
  • Verify JWT checks signature, algorithm and time window, with the failure reason in the log
  • Verification requirements: With Issuer, With Subject, With Audience, With ID, With…
  • With Leeway for clock differences between machines
  • Get Claims returns all payload claims as a string map
  • HS256, HS384, HS512 with shared secrets; RS256, RS384, RS512 with PEM keys
  • UTF-8 claims and keys
  • Engine subsystem: available in editor, game and dedicated server
  • Uses the engine's OpenSSL; no network access and no external services

Platforms

WindowsLinux

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileTokenSmith.zip
FormatZIP
Size147 KB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-2564c5804e4deedcd46…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
β˜… Most popular

Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key β€” 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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Reviews are for customers who bought TokenSmith.
Email supportsupport@alphaxp.net β€” include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy Β· Personal terms Β· Commercial terms Β· Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal β€” One non-commercial project. Commercial β€” Ship paid products. Extended β€” Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes β€” paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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