SocketSnap
A Blueprint-friendly FSocket TCP wrapper with connect timeout, byte and string APIs and self-cleaning handles.
Highlights
All 8 features →SocketSnap wraps Unreal's FSocket in a clean, Blueprint-callable API. Connect with a timeout, exchange bytes or strings, query peer address and connection state - and let the plugin clean up handles automatically.
SocketSnap keeps the mental model of raw sockets - connect, send, receive, close - but removes every sharp edge. Connect takes a timeout so a dead host cannot hang your game thread, framed send/receive nodes give you complete messages instead of arbitrary byte chunks, Wait For Data and Get Bytes Available support polling patterns, and TCP_NODELAY plus half-close give you the low-level control real protocols need. When a handle is garbage-collected its socket closes with it, so leaked connections are impossible.
It is the ideal middle layer when a full component-based plugin is too much: quick integrations with legacy TCP services, editor utilities that query build servers, handshake-style tools that need precise open/shutdown control, or teaching projects where you want students to see the socket flow without C++.
SocketSnap is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.
Key Features:
- Simple Connect/Send/Get flow from Blueprints
- Connect timeout and connection-state queries
- Byte and string APIs with conversion helpers
- Peer address lookup
- Self-cleaning socket handles - no manual teardown
- Length-prefixed message framing with receive accumulator
- Socket control: TCP_NODELAY, half-close, wait-for-data, state queries
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/SocketSnap/
Support: https://alphaxp.net/
Everything included
- Simple Connect/Send/Get flow from Blueprints
- Connect timeout and connection-state queries
- Byte and string APIs with conversion helpers
- Peer address lookup
- Self-cleaning socket handles - no manual teardown
- Length-prefixed message framing with receive accumulator
- Socket control: TCP_NODELAY, half-close, wait-for-data, state queries
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.2 – 5.8
- Develop on Windows, macOS, Linux
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0LatestJul 26, 2026
- Unreal Engine 4.27 and 5.2 – 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review SocketSnap — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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