SignalRConnect
ASP.NET Core SignalR client for Unreal with hub invoke, server callbacks and full C++ and Blueprint APIs.
Highlights
SignalRConnect links Unreal to ASP.NET Core backends over SignalR. Invoke hub methods, receive server-to-client calls and pass structured values - with a clean split between core C++ and Blueprint layers.
Point the client at your ASP.NET Core hub, negotiate, and start calling: Invoke sends a hub method and returns the result asynchronously, Send fires and forgets, and On binds server-to-client callbacks. Blueprint value wrappers move arguments across cleanly, and the hub URL and query-parameter builders keep connection strings maintainable. The runtime core and Blueprint layer are separate modules, so C++ teams can go straight to the source.
If your studio runs .NET services, SignalRConnect makes Unreal a first-class SignalR citizen: push notifications and server events, matchmaking and session orchestration, live configuration, admin and telemetry dashboards, or enterprise visualization products backed by ASP.NET Core.
SignalRConnect is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.
Key Features:
- SignalR hub client (negotiate + JSON protocol)
- Invoke with results, Send, and On callbacks
- Blueprint value wrappers for hub arguments
- Hub URL builders and query-param helpers
- Separate runtime and Blueprint modules
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/SignalRConnect/
Support: https://alphaxp.net/
Everything included
- SignalR hub client (negotiate + JSON protocol)
- Invoke with results, Send, and On callbacks
- Blueprint value wrappers for hub arguments
- Hub URL builders and query-param helpers
- Separate runtime and Blueprint modules
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.2 – 5.8
- Develop on Windows, macOS, Linux
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0LatestAug 4, 2026
- Unreal Engine 4.27 and 5.2 – 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review SignalRConnect — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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