ShaderMemoryAtlas

GPU memory profiler and heatmap visualizer for Unreal Engine.

Malware-scannedSigned licence keyInstant downloadUpdates included
ShaderMemoryAtlas — screenshot 1
ShaderMemoryAtlas — screenshot 2
ShaderMemoryAtlas — screenshot 3
ShaderMemoryAtlas — screenshot 4
ShaderMemoryAtlas — screenshot 5
ShaderMemoryAtlas — screenshot 6
ShaderMemoryAtlas — screenshot 7
1 / 7
1. VRAM Tracking System
Monitors real-time GPU memory usage across different asset types.
API methods for accessing memory stats.
2. Heatmap Visualization [ in Progress ]
Provides a color-coded heatmap for instant visual feedback on memory usage.
Adjustable intensity settings for better visibility.
$10.99

Shader Memory Atlas is an advanced GPU memory profiling tool designed for Unreal Engine 4.27, aimed at optimizing memory usage by providing real-time tracking, visualization, and analysis capabilities..

Key Functionality

GPU Memory Tracking:

Monitors VRAM usage for textures, materials, shaders, and meshes.

Visualization with Heatmaps:

Uses color-coded representations to indicate memory costs of actors, facilitating quick identification of high usage areas.

Performance Analysis:

Helps identify optimization opportunities to enhance game performance.

Report Generation:

Exports data into CSV files for detailed external analysis.

Platform Support:

Compatible with Windows and Android platforms.

Complete Plugin Package

Directory Structure:

Contains essential files, including plugin descriptors, source code, documentation, and building instructions.

Approx. 4,000 lines of production-ready C++ code.

Core Features

1. VRAM Tracking System

Monitors real-time GPU memory usage across different asset types.

API methods for accessing memory stats.

2. Heatmap Visualization [ in Progress ]

Provides a color-coded heatmap for instant visual feedback on memory usage.

Adjustable intensity settings for better visibility.

3. Editor UI Panel

Dockable and user-friendly interface displaying an overview of VRAM usage, asset lists, and export options.

Use Cases

Mobile Optimization: Identify and reduce high VRAM usage to meet device limitations.

PC Optimization: Optimize assets for mid-range GPUs to prevent performance issues.

Level Design: Provide real-time memory feedback during the design process for better asset management.

Performance Profiling: Analyze memory usage to correlate with performance metrics.

Technical Implementation

Memory Calculation Methods: Utilizes formulas to estimate memory sizes for different asset types.

Heatmap Algorithm: Iterates through actors, calculates memory costs, and visualizes them accordingly.

Architecture Overview

Module Design: Follows a structured approach with different classes handling various functionalities, such as memory tracking and UI management.

Build Requirements

Dependencies: Includes core Unreal Engine libraries required for functionality.

Supported Platforms: Specifically optimized for Windows and Android.

Performance Characteristics

Quick operations with minimal overhead, ensuring no significant impact on game performance during runtime.

Quick Start Guide

Build the plugin using Visual Studio.

Enable it in the Unreal Editor.

Access via Window → Shader Memory Atlas to start profiling.

Advantages Over Built-in Tools

Feature Built-in Tools Shader Memory

AtlasVisual heatmap ❌ ✅

Per-actor breakdown ❌ ✅

Direct asset navigation ❌ ✅

CSV export capability ❌ ✅

Real-time toggle ❌ ✅

Learning Opportunities

Demonstrates UE4 plugin architecture, Slate UI development, and RHI integration.

Provides insights into effective asset management and visual debugging techniques.

Quality Standards

Features well-commented, modular code with thorough error handling and user-friendly interfaces.

Final Notes

The plugin is ready for immediate use and is positioned as a robust tool for developers looking to optimize their projects effectively.

Comprehensive documentation ensures users of all levels can quickly leverage its features for better performance.

Everything included

  • 1. VRAM Tracking System
  • Monitors real-time GPU memory usage across different asset types.
  • API methods for accessing memory stats.
  • 2. Heatmap Visualization [ in Progress ]
  • Provides a color-coded heatmap for instant visual feedback on memory usage.
  • Adjustable intensity settings for better visibility.
  • 3. Editor UI Panel
  • Dockable and user-friendly interface displaying an overview of VRAM usage, asset…
  • Use Cases
  • Mobile Optimization: Identify and reduce high VRAM usage to meet device limitations.
  • PC Optimization: Optimize assets for mid-range GPUs to prevent performance issues.
  • Level Design: Provide real-time memory feedback during the design process for better…
  • Performance Profiling: Analyze memory usage to correlate with performance metrics.
  • Technical Implementation

Platforms

WindowsmacOSLinux

Requirements

  • Unreal Engine 4.27 and 5.7
  • Blueprints and C++

In the download

FileShaderMemoryAtlas.zip
FormatZIP
Size119 KB
Versionv1.0
SHA-256db0ed269d4bfc050…

Personal

$10.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
★ Most popular

Commercial

$35.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$113.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0LatestApr 23, 2026
    • Unreal Engine 4.27 and 5.7
—
★★★★★
No reviews yet
5★0%
4★0%
3★0%
2★0%
1★0%

Be the first to review ShaderMemoryAtlas — reviews come from customers who bought it, so every one is a verified purchase.

Reviews are for customers who bought ShaderMemoryAtlas.
Email supportsupport@alphaxp.net — include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy · Personal terms · Commercial terms · Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes — paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

More like this

From the same studio
$10.99Personal licence · ShaderMemoryAtlas
✦ Why TechHarbour

Software you own, from the people who built it.

45 products, one studio. Each ships with a signed licence key, an instant download and 14-day refunds — and every file is malware-scanned before it goes on sale.