QuickTCP
QuickTCP gives you production-grade TCP networking in minutes.
Highlights
QuickTCP gives you production-grade TCP networking in minutes. Add the client or server component to any actor, wire up a few Blueprint events, and you are streaming bytes, strings or length-prefixed messages between Unreal and any TCP endpoint.
Getting started takes three nodes: add a QuickTCP Client (or Server) component, call Connect (or Listen), and bind the OnReceived events. From there the component manages the socket lifecycle for you - reconnecting with exponential backoff when the link drops, sending keep-alives on a timer, framing outgoing messages with a length prefix so partial reads never corrupt your protocol, and raising game-thread events for every connection state change. Counters for bytes and messages let you build live diagnostics widgets without touching C++.
Use it to talk to authoritative game backends, bridge Unreal to companion apps and hardware on the local network, drive install-base tools like render farms and kiosk controllers, or prototype any custom TCP protocol without leaving Blueprints. Because client and server both live in the same plugin, you can also wire two Unreal instances together directly for LAN tools and couch-play utilities.
QuickTCP is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.
Key Features:
- Client and server components, fully Blueprint-exposed
- Auto-reconnect with exponential backoff, connection timeout and dropped-connection detection
- Keep-alive, TCP_NODELAY and length-prefixed message framing with size caps
- Targeted multicast to selected clients, live byte/message counters
- String, hex and Base64 helper nodes
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/QuickTCP/
Support: https://alphaxp.net/
Everything included
- Client and server components, fully Blueprint-exposed
- Auto-reconnect with exponential backoff, connection timeout and dropped-connection…
- Keep-alive, TCP_NODELAY and length-prefixed message framing with size caps
- Targeted multicast to selected clients, live byte/message counters
- String, hex and Base64 helper nodes
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.1 – 5.8
- Develop on Windows, macOS, Linux
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0LatestJul 19, 2026
- Unreal Engine 4.27 and 5.1 – 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review QuickTCP — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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