QueueCast

Amazon SQS queues and Amazon SNS notifications for Blueprints and C++: send, receive and listen to queue messages, publish to topics, phones and devices, and register pl…

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Send Message: string attributes, delay, FIFO message group and deduplication ids
Send Message Batch: any number of messages, 10 per request, per-entry success or failure
Receive Messages: long polling, visibility timeout, attributes, receive count, sent time
Listen To Queue: continuous long polling with On Message events, auto-delete,…
Delete Message, Delete Message Batch, Change Message Visibility
Get Queue Url (cached per name, or built from a URL prefix) and Get Queue Attributes…
$45.99

QueueCast connects your game to Amazon Simple Queue Service (SQS) and Amazon Simple Notification Service (SNS) without a separate backend SDK or web layer. Send bug reports, telemetry, match results and jobs to queues your backend processes, listen to a queue for server events, publish notifications and keep your players' devices registered for push.

Send Message puts a message into a queue with string attributes, an optional delay and FIFO group and deduplication ids. Send Message Batch sends any number of messages, ten per request, and reports the result of every entry. Receive Messages long-polls a queue and returns messages with their receipt handle, attributes, receive count and sent time. Delete Message, Delete Message Batch and Change Message Visibility finish or postpone the work, Get Queue Url turns names into URLs and caches them, and Get Queue Attributes reports approximate message counts and queue settings.

Listen To Queue keeps long-polling a queue in the background until you stop it and fires On Message on the game thread for every message. It can delete each message after your event ran, retries network errors with a growing pause, stops on errors that need your attention and stops by itself when its world is torn down.

SNS Publish sends a notification to a topic, to a single device through its platform endpoint, or to a phone number as SMS, with message attributes for subscription filters, FIFO topics and per-protocol JSON messages. Register Push Device turns a Firebase Cloud Messaging or APNs token into an SNS platform endpoint and keeps it valid: an existing endpoint is reused, a deleted one is created again and a changed token or a disabled endpoint is updated. Subscribe, Unsubscribe and Set Push Endpoint Enabled manage topic subscriptions and notification opt-outs, and Unwrap SNS Notification reads topic messages that arrive in a queue.

Players get credentials from an Amazon Cognito identity pool: as guests, or signed in with a token from a Cognito user pool, Google, Apple, Facebook or any OpenID provider through Set Login Token. Static keys and the default AWS credential chain are available for development, dedicated servers and tools. Requests run on background worker threads with automatic retries, so the game thread never blocks, and every result arrives back on the game thread. The documentation includes a least-privilege IAM policy for the identity pool role.

QueueCast is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It includes the AWS SDK for C++ prebuilt for Win64, Linux and Android and ships with styled HTML documentation.

12Blueprint nodes
6Events
22Project settings
2Engine builds

Key features

  • Send Message: string attributes, delay, FIFO message group and deduplication ids
  • Send Message Batch: any number of messages, 10 per request, per-entry success or failure
  • Receive Messages: long polling, visibility timeout, attributes, receive count, sent time
  • Listen To Queue: continuous long polling with On Message events, auto-delete,
  • Delete Message, Delete Message Batch, Change Message Visibility
  • Get Queue Url (cached per name, or built from a URL prefix) and Get Queue Attributes
  • SNS Publish to topics, platform endpoints (one device) and phone numbers (SMS), with
  • Register Push Device: Firebase Cloud Messaging / APNs tokens to SNS endpoints, reused,
  • Subscribe, Unsubscribe and Set Push Endpoint Enabled
  • Unwrap SNS Notification for topic messages delivered to queues
  • Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any
  • Static keys (development and servers) and the default AWS credential chain
  • Background worker threads, automatic retries with back-off, timeouts, custom endpoints
  • Cancellable latent nodes; all results delivered on the game thread
  • C++ API with native callbacks

Blueprint & C++ API

Every call is reachable from more than one place — pick the entry point that fits your project:

ClassTypeNodesUse it for
QueueCastLibraryFunction library9Configuration, identity and message helpers for QueueCast.
QueueCastListenActionQueue Cast Async Action1Listen To Queue: long-polls a queue until stopped and fires On Message for every message.
Async action nodesLatent Blueprint nodes2Latent node with success / failure output pins.

Callable runs when executed · Pure no exec pin, returns a value · LatentAsync finishes later and fires its outputs

QueueCast 2

NodeTypeAvailable onDescription
CancelAsyncAsyncStops waiting for this request: none of its output pins fire any more. On a queue listener this stops listening.
Is FinishedAsyncAsyncTrue after Cancel was called or the node finished.

SQS 1

NodeTypeAvailable onDescription
Stop ListeningCallableQueue Cast Async ActionStops the listener. Messages that were received but not delivered yet return to the queue after their visibility timeout.

Config 3

NodeTypeAvailable onDescription
Set Region(Region: String)CallableStaticSwitches the AWS region used by every following request.
Set Credential Mode(Mode: Queue Cast Credential Mode)CallableStaticOverrides the credential mode from the project settings at runtime.
Is Configured() → Boolean, ProblemPureStaticChecks the settings and returns false with a reason when requests cannot work yet.

Identity 5

NodeTypeAvailable onDescription
Set Login Token(Provider: String, Token: String)CallableStaticSigns the player in to the Cognito identity pool with a token from an identity provider.
Clear Login TokensCallableStaticForgets all login tokens and the cached identity (the player becomes a guest again).
Set Static Credentials(Access Key Id: String, Secret Access Key: String, Session Token: String)CallableStaticUses these credentials from now on (Static Keys mode), for example temporary keys handed out by your own backend.
Get Identity Id() → StringPureStaticThe Cognito identity id of this player, empty until credentials were resolved once.
Make User Pool Provider Name(Region: String, User Pool Id: String) → StringPureStaticBuilds the identity-pool login key of a Cognito user pool: cognito-idp.<region>.amazonaws.com/<user pool id>.

SNS 1

NodeTypeAvailable onDescription
Unwrap SNS Notification(Body: String) → Boolean, Message, Subject, Topic ArnPureStaticReads a queue message that an SNS topic delivered to an SQS subscription (without raw message delivery): returns the original message text, subject, topic ARN a…

Events & delegates

Bind these in Blueprint (drag off the object → Bind Event) or with AddDynamic in C++.

EventParametersFires on
On SuccessResult (Queue Cast Send Result), Error (Queue Cast Error)QueueCastSendAction
On FailureResult (Queue Cast Send Result), Error (Queue Cast Error)QueueCastSendAction
On CompletedResults (Array of Queue Cast Batch Result), Failed Count (Integer)QueueCastSendBatchAction
On MessageMessage (Queue Cast Message)QueueCastListenAction
On ErrorError (Queue Cast Error)QueueCastListenAction
On StoppedError (Queue Cast Error)QueueCastListenAction

Project settings

Configure once under Project Settings › Plugins › QueueCast — values are saved to the project's config .ini, so they travel with the project and your build.

SettingSectionTypeWhat it does
RegionConnectionStringAWS region of your queues, topics and identity pool, for example "us-east-1" or "eu-west-1".
Credential ModeCredentialsCredential ModeWhere request credentials come from.
Identity Pool IdCredentialsStringCognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef".
Allow Guest AccessCredentialsBooleanAllow unauthenticated (guest) identities before Set Login Token is called. The pool must allow guest access too.
Access Key IdCredentialsStringAccess key for Static Keys mode. Keys saved here end up in DefaultGame.ini - use them for development and servers only.
Secret Access KeyCredentialsStringSecret key for Static Keys mode.
Allow Static Keys In ShippingCredentialsBooleanStatic keys are refused in Shipping builds unless this is enabled (for example on a dedicated server).
Endpoint OverrideConnectionStringCustom endpoint, for example a local emulator such as "http://localhost:4566". Empty = the regional AWS endpoint.
Request Timeout MsConnectionIntegerTotal time a request may take, in milliseconds.
Connect Timeout MsConnectionIntegerTime allowed to open the connection, in milliseconds.
Max RetriesConnectionIntegerAutomatic retries with exponential back-off for throttled and transient failures.
Worker ThreadsConnectionIntegerWorker threads that run requests in the background (requests never block the game thread).
Verify SSLConnectionBooleanVerify TLS certificates. Only disable for a local emulator.
Log Sdk WarningsConnectionBooleanForward SDK warnings and errors to the Output Log (LogQueueCast).
Default QueueSQSStringQueue used when a node leaves Queue empty: a queue name ("game-events") or a full queue URL.
Queue Url PrefixSQSStringOptional. When set, queue names are turned into URLs without a Get Queue Url request: for example "https://sqs.us-east-1.amazonaws.com/123456789012/".
Queue Owner Account IdSQSStringOptional. AWS account id that owns the queues, when they belong to another account than the credentials.
Default Wait SecondsSQSIntegerLong-poll time used when a receive node leaves Wait Seconds at -1 (0 - 20). Longer waits mean fewer, cheaper requests.
Default Visibility TimeoutSQSIntegerVisibility timeout used when a receive node leaves it at -1. 0 = the queue's own setting.
Listener Max Backoff SecondsSQSIntegerLongest pause between two attempts of a queue listener after errors, in seconds (the pause doubles from 1 second).
Default Topic ArnSNSStringTopic used when SNS Publish leaves Target empty, for example "arn:aws:sns:us-east-1:123456789012:game-news".
Platform Application ArnSNSStringPlatform application used when Register Push Device leaves it empty, for example "arn:aws:sns:us-east-1:123456789012:app/GCM/MyGame" (Firebase Cloud Messaging)…

Options & enums

EnumValues
Credential ModeCognito Identity Pool Static Keys Default Credential Chain

Compatibility

UE 4.27QueueCast 4.27.zipUE 5.8QueueCast 5.8.zip

One ready-made build per engine version is included in the download — copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
LinuxEditor & packaged
AndroidPackaged builds
ModuleTypeLoading phase
QueueCastRuntimeDefault

Technical details

Code modulesQueueCast (Runtime), QueueCastSdk (External, Source/ThirdParty - prebuilt AWS SDK for C++)
Blueprints0 · C++ classes: 18
Network replicatedNo
Development platformsWindows: Yes, Mac: No, Linux: Yes
Target build platformsWin64, Linux, Android
Third-party softwareYes - AWS SDK for C++ 1.11.916 and the AWS Common Runtime libraries (Apache-2.0), in Source/ThirdParty/QueueCastSdk
Engine versionsUnreal Engine 4.27 · 5.8 — a build for each is included
C++ classes18 + 6 structs
Blueprint nodes12
Events6
DocumentationDocumentation.html (in the download)
DownloadQueueCast.zip · 35.9 MB
Versionv1.0.0

What's in the download

FileWhat it is
QueueCast 4.27.zipPlugin build for Unreal Engine 4.27
QueueCast 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 · 5.8).
  2. Copy the QueueCast folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable QueueCast under Edit › Plugins and restart the editor.
  4. Fill in Project Settings › Plugins › QueueCast.
  5. Right-click in any Blueprint graph and search QueueCast — or include the public headers from C++.
  6. Package for your target platform (Windows, Linux, Android).

Good to know

Built for Unreal Engine 4.27 and 5.8. Requires an AWS account; SQS, SNS (including SMS and mobile push delivery) and Cognito usage is billed by AWS. On Linux and Android the SDK uses the engine's libcurl and OpenSSL and the engine's certificate store. On Win64 the SDK is one DLL with a plugin-specific name, so QueueCast can be installed next to other AWS-based plugins. Never ship long-term access keys in a game client: use a Cognito identity pool for players, give its role only the queues and topics your game needs, and treat messages sent by game clients as untrusted input. Developed and maintained by Alpha XP.

Everything included

  • Send Message: string attributes, delay, FIFO message group and deduplication ids
  • Send Message Batch: any number of messages, 10 per request, per-entry success or failure
  • Receive Messages: long polling, visibility timeout, attributes, receive count, sent time
  • Listen To Queue: continuous long polling with On Message events, auto-delete,…
  • Delete Message, Delete Message Batch, Change Message Visibility
  • Get Queue Url (cached per name, or built from a URL prefix) and Get Queue Attributes…
  • SNS Publish to topics, platform endpoints (one device) and phone numbers (SMS), with…
  • Register Push Device: Firebase Cloud Messaging / APNs tokens to SNS endpoints, reused,…
  • Subscribe, Unsubscribe and Set Push Endpoint Enabled
  • Unwrap SNS Notification for topic messages delivered to queues
  • Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any…
  • Static keys (development and servers) and the default AWS credential chain
  • Background worker threads, automatic retries with back-off, timeouts, custom endpoints…
  • Cancellable latent nodes; all results delivered on the game thread
  • C++ API with native callbacks

Platforms

WindowsLinuxAndroid

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileQueueCast.zip
FormatZIP
Size35.9 MB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256b2ed51360b2d0019…

Personal

$45.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
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Commercial

$137.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$435.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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