OneSignalPro
Production-ready OneSignal push notification integration for Android and iOS.
Highlights
All 23 features →Production-ready OneSignal push notification integration for Android & iOS.
Full Blueprint support · Zero boilerplate · Drop-in plugin.
Version: 1.0.0 | Engine: UE 4.27+ | Platforms: Android · iOS | Author: Alpha XP
Everything included
- Initialize OneSignal with App ID
- Auto-initialize on game start (zero Blueprint code needed)
- Receive foreground push notifications
- Handle notification-opened events (user tap from background/killed state)
- Player ID received callback
- Enable / disable push subscription per device
- Prompt for push permissions (iOS OS dialog)
- Send a single key/value tag
- Send multiple tags in one call (TMap<FString, FString>)
- Delete a tag by key
- Link device to your backend user via External User ID
- Remove External User ID
- OnNotificationReceived — foreground notification arrived
- OnNotificationOpened — user tapped a notification
- OnPlayerIdReceived — device Player ID is available
- All events fire on the game thread (safe to use with UObjects)
- Project Settings UI via UDeveloperSettings
- Verbose debug logging toggle (bEnableDebugLogs)
- Dedicated log category: LogOneSignal
- No engine source modifications required
- Compatible with packaged Shipping builds
- Works in Editor without any platform SDK (null stub)
- Subsystem auto-created/destroyed with the Game Instance
Platforms
Requirements
- Unreal Engine 4.27 and 5.7
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.7
Be the first to review OneSignalPro — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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