NoiseKit

Modular, Blueprint-friendly noise generation: combine value, gradient, simplex, cellular and white noise with select, blend, warp and shaping modules.

Malware-scannedSigned licence keyInstant downloadUpdates included
NoiseKit β€” screenshot 1
NoiseKit β€” screenshot 2
NoiseKit β€” screenshot 3
NoiseKit β€” screenshot 4
NoiseKit β€” screenshot 5
NoiseKit β€” screenshot 6
NoiseKit β€” screenshot 7
NoiseKit β€” screenshot 8
NoiseKit β€” screenshot 9
NoiseKit β€” screenshot 10
NoiseKit β€” screenshot 11
1 / 11
Core generator with Value, Gradient, Simplex (each with a fractal variant), Cellular…
FBM, Billow and Rigid Multi fractals with octaves, lacunarity and gain
Cellular (Voronoi) noise with three distance functions and eight return types
Select, 3-way select, blend (with optional float curve) and masked add modules
Scale/bias, constant, one- or two-pass domain warp, radial and shore-filter modules
Spline distance generator built from spline components
$11.99

NoiseKit generates coherent noise for terrain, scattering, textures and procedural layouts. Create a core generator with a single node (value, gradient, simplex, cellular or white noise, with FBM, Billow or Rigid Multi fractal layering), then sample it in 2D or 3D anywhere in your Blueprints or C++.

Generators are small modules you can chain: select between two or three inputs with smooth falloff, blend through a float curve, add with a mask, scale and bias, domain-warp, switch by radius, flatten shorelines or build a distance field from spline components. The last module in the chain is the one you sample.

Use it for heightmaps, biome masks, foliage density, cave and ore placement, river and road influence from splines, or any gameplay that needs smooth, repeatable pseudo-random values from a seed.

NoiseKit is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints and C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.

17Blueprint nodes
2Engine builds
1Platform

Key features

  • Core generator with Value, Gradient, Simplex (each with a fractal variant), Cellular
  • FBM, Billow and Rigid Multi fractals with octaves, lacunarity and gain
  • Cellular (Voronoi) noise with three distance functions and eight return types
  • Select, 3-way select, blend (with optional float curve) and masked add modules
  • Scale/bias, constant, one- or two-pass domain warp, radial and shore-filter modules
  • Spline distance generator built from spline components
  • Same Get Noise 2D / Get Noise 3D sampling on every module
  • 14 pure factory nodes in the NoiseKit Blueprint category
  • Pure C++ runtime module with no prebuilt binaries

Blueprint & C++ API

Every call is reachable from more than one place β€” pick the entry point that fits your project:

ClassTypeNodesUse it for
NoiseKitBlueprintFunctionLibraryFunction library14Static nodes β€” callable from anywhere, no object needed.
NoiseKitNoiseGeneratorObject2Base class of every NoiseKit module. Returned by the NoiseKit Blueprint factory functions.
NoiseKitSplineGeneratorNoise Kit Noise Generator1

Callable runs when executed Β· Pure no exec pin, returns a value

NodeTypeAvailable onDescription
Create Noise Generator(outer: Object, noise Type: Noise Kit Noise Type, cellular Distance Function: Noise Kit Cellular Distance Function, cellular Return Type: Noise Kit Cellular Return Type, fractal Type: Noise Kit Fractal Type, …) β†’ Noise Kit Noise GeneratorPureStaticCreates a new noise generator module. Note that not all parameters may be relevant e.g. Fractal noise types will ignore Cellular parameters
Create Select Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, select Module: Noise Kit Noise Generator, interpolation Type: Noise Kit Select Interp Type, …) β†’ Noise Kit Noise GeneratorPureStaticCreates a Select module. Returns a value either from input1 or input 2, depending on the value returned from the select module.
Create Blend Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, select Module: Noise Kit Noise Generator, blend Curve: Curve Float) β†’ Noise Kit Noise GeneratorPureStaticCreates Blend modules. Returns a blended value from input1 and input 2, based on the value returned from the select module. Blend range is from -1.0 to 1.0;
Create Scale Bias Module(outer: Object, input Module: Noise Kit Noise Generator, scale: Float, bias: Float) β†’ Noise Kit Noise GeneratorPureStaticCreates a Scale/Bias modules. Applies a multiplier, and or additive value to the value returned from the input
Create Warp Module(outer: Object, input Module: Noise Kit Noise Generator, warp Module: Noise Kit Noise Generator, multiplier: Float, warp Iterations: Noise Kit Warp Iterations) β†’ Noise Kit Noise GeneratorPureStatic
Create Add Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, mask Module: Noise Kit Noise Generator, threshold: Float) β†’ Noise Kit Noise GeneratorPureStaticCreates an Add module. Adds two modules together, clamping the result and optionally accepting a third module as a mask with threshold
Create Constant Module(outer: Object, constant Value: Float) β†’ Noise Kit Noise GeneratorPureStaticCreates a Constant modules. Returns a constant value
Create Simple Noise Generator(outer: Object, noise Type: Noise Kit Simple Noise Type, seed: Integer, frequency: Float, interpolation: Noise Kit Interp) β†’ Noise Kit Noise GeneratorPureStaticCreates a simple (non-fractal) noise module
Create Fractal Noise Generator(outer: Object, noise Type: Noise Kit Fractal Noise Type, seed: Integer, frequency: Float, fractal Gain: Float, …) β†’ Noise Kit Noise GeneratorPureStaticCreates a Fractal noise module
Create Cellular Noise Generator(outer: Object, seed: Integer, frequency: Float, cellular Distance Function: Noise Kit Cellular Distance Function, cellular Return Type: Noise Kit Cellular Return Type) β†’ Noise Kit Noise GeneratorPureStaticCreates a Cellular (Voronoi) noise module
Create Spline Generator(outer: Object, Max Distance: Float, Min Distance: Float, Splines: Array of Spline Component, falloff Curve: Curve Float) β†’ Noise Kit Noise GeneratorPureStaticCreates a spline module.
Create 3 Select Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, input Module 3: Noise Kit Noise Generator, select Module: Noise Kit Noise Generator, …) β†’ Noise Kit Noise GeneratorPureStaticCreates a Select module. Returns a value either from input1 or input 2 or input 3, depending on the value returned from the select module.
Create Radial Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, interpolation Type: Noise Kit Select Interp Type, origin: Vector, …) β†’ Noise Kit Noise GeneratorPureStaticCreates a Radial module. Returns a value either from input1 or input 2, depending on the distance from the origin. Has smooth falloff option (may be wonky)
Create Shore Filter Module(outer: Object, input Module 1: Noise Kit Noise Generator, shore Height: Float, threshold: Float) β†’ Noise Kit Noise GeneratorPureStaticCreates a Shore Filters module. Adjusts terrain near water level to encourage smooth beach like features.
Add Spline(Spline: Spline Component)CallableNoise Kit Noise Generator
Get Noise 2 D(In X: Float, In Y: Float) β†’ FloatCallableObject
Get Noise 3 D(In X: Float, In Y: Float, In Z: Float) β†’ FloatCallableObject

Options & enums

EnumValues
Simple Noise TypeValue Gradient Simplex WhiteNoise
Fractal Noise TypeValue Gradient Simplex
Select Interp TypeNone Circular In Circular Out Circular In Out Exponential In Exponential Out Exponential In Out Sine In Sine Out Sine In Out Step Linear
Warp IterationsOne Two
Noise TypeValue Value Fractal Gradient Gradient Fractal Simplex Simplex Fractal Cellular White Noise
InterpLinear Hermite Quintic
Fractal TypeFBM Billow Rigid Multi
Cellular Distance FunctionEuclidean Manhattan Natural
Cellular Return TypeCell Value Noise Lookup Distance Distance 2 Distance 2 Add Distance 2 Sub Distance 2 Mul Distance 2 Div
Position Warp TypeNone Regular Fractal

Compatibility

UE 4.27NoiseKit 4.27.zipUE 5.8NoiseKit 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
ModuleTypeLoading phase
NoiseKitFastNoiseRuntimeDefault
NoiseKitRuntimeDefault

Technical details

Code modulesNoiseKitFastNoise (Runtime), NoiseKit (Runtime)
Blueprints0 Β· C++ classes: 13
Network replicatedNo
Development platformsWindows: Yes, Mac: Not verified
Target build platformsWin64
Third-party softwareYes
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes13
Blueprint nodes17
DocumentationDocumentation.html (in the download)
DownloadNoiseKit.zip Β· 148 KB
Versionv1.0.0

Third-party components

  • FastNoise (noise algorithms, 2016; adapted in the NoiseKitFastNoise runtime module, Source/ThirdParty/NoiseKitFastNoise), Copyright (c) 2016 Jordan Peck, MIT License

It is shipped as source code compiled into the plugin, carries its notice inline in each file, and sends no data to its authors. The full attributions accompany the Third Party Software declaration submitted to Epic.

What's in the download

FileWhat it is
NoiseKit 4.27.zipPlugin build for Unreal Engine 4.27
NoiseKit 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the NoiseKit folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable NoiseKit under Edit β€Ί Plugins and restart the editor.
  4. Right-click in any Blueprint graph and search NoiseKit β€” or include the public headers from C++.
  5. Package for your target platform (Windows).

Good to know

Built and verified warning-free for Unreal Engine 4.27 and 5.8. Pure C++ runtime module with no platform restriction (Win64 verified by Alpha XP); generator objects are UObjects and must stay referenced (variable or UPROPERTY) while in use. Developed and maintained by Alpha XP.

Everything included

  • Core generator with Value, Gradient, Simplex (each with a fractal variant), Cellular…
  • FBM, Billow and Rigid Multi fractals with octaves, lacunarity and gain
  • Cellular (Voronoi) noise with three distance functions and eight return types
  • Select, 3-way select, blend (with optional float curve) and masked add modules
  • Scale/bias, constant, one- or two-pass domain warp, radial and shore-filter modules
  • Spline distance generator built from spline components
  • Same Get Noise 2D / Get Noise 3D sampling on every module
  • 14 pure factory nodes in the NoiseKit Blueprint category
  • Pure C++ runtime module with no prebuilt binaries

Platforms

Windows

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileNoiseKit.zip
FormatZIP
Size148 KB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256f51b5366a3c5d8c5…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
β˜… Most popular

Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key β€” 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
β€”
β˜…β˜…β˜…β˜…β˜…
No reviews yet
5β˜…0%
4β˜…0%
3β˜…0%
2β˜…0%
1β˜…0%

Be the first to review NoiseKit β€” reviews come from customers who bought it, so every one is a verified purchase.

Reviews are for customers who bought NoiseKit.
Email supportsupport@alphaxp.net β€” include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy Β· Personal terms Β· Commercial terms Β· Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal β€” One non-commercial project. Commercial β€” Ship paid products. Extended β€” Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes β€” paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

More like this

From the same studio
$11.99Personal licence Β· NoiseKit
✦ Why TechHarbour

Software you own, from the people who built it.

117 products, one studio. Each ships with a signed licence key, an instant download and 14-day refunds β€” and every file is malware-scanned before it goes on sale.