NoiseKit
Modular, Blueprint-friendly noise generation: combine value, gradient, simplex, cellular and white noise with select, blend, warp and shaping modules.
Highlights
All 9 features βNoiseKit generates coherent noise for terrain, scattering, textures and procedural layouts. Create a core generator with a single node (value, gradient, simplex, cellular or white noise, with FBM, Billow or Rigid Multi fractal layering), then sample it in 2D or 3D anywhere in your Blueprints or C++.
Generators are small modules you can chain: select between two or three inputs with smooth falloff, blend through a float curve, add with a mask, scale and bias, domain-warp, switch by radius, flatten shorelines or build a distance field from spline components. The last module in the chain is the one you sample.
Use it for heightmaps, biome masks, foliage density, cave and ore placement, river and road influence from splines, or any gameplay that needs smooth, repeatable pseudo-random values from a seed.
NoiseKit is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints and C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.
Key features
- Core generator with Value, Gradient, Simplex (each with a fractal variant), Cellular
- FBM, Billow and Rigid Multi fractals with octaves, lacunarity and gain
- Cellular (Voronoi) noise with three distance functions and eight return types
- Select, 3-way select, blend (with optional float curve) and masked add modules
- Scale/bias, constant, one- or two-pass domain warp, radial and shore-filter modules
- Spline distance generator built from spline components
- Same Get Noise 2D / Get Noise 3D sampling on every module
- 14 pure factory nodes in the NoiseKit Blueprint category
- Pure C++ runtime module with no prebuilt binaries
Blueprint & C++ API
Every call is reachable from more than one place β pick the entry point that fits your project:
| Class | Type | Nodes | Use it for |
|---|---|---|---|
| NoiseKitBlueprintFunctionLibrary | Function library | 14 | Static nodes β callable from anywhere, no object needed. |
| NoiseKitNoiseGenerator | Object | 2 | Base class of every NoiseKit module. Returned by the NoiseKit Blueprint factory functions. |
| NoiseKitSplineGenerator | Noise Kit Noise Generator | 1 |
Callable runs when executed Β· Pure no exec pin, returns a value
| Node | Type | Available on | Description |
|---|---|---|---|
| Create Noise Generator(outer: Object, noise Type: Noise Kit Noise Type, cellular Distance Function: Noise Kit Cellular Distance Function, cellular Return Type: Noise Kit Cellular Return Type, fractal Type: Noise Kit Fractal Type, β¦) β Noise Kit Noise Generator | Pure | Static | Creates a new noise generator module. Note that not all parameters may be relevant e.g. Fractal noise types will ignore Cellular parameters |
| Create Select Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, select Module: Noise Kit Noise Generator, interpolation Type: Noise Kit Select Interp Type, β¦) β Noise Kit Noise Generator | Pure | Static | Creates a Select module. Returns a value either from input1 or input 2, depending on the value returned from the select module. |
| Create Blend Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, select Module: Noise Kit Noise Generator, blend Curve: Curve Float) β Noise Kit Noise Generator | Pure | Static | Creates Blend modules. Returns a blended value from input1 and input 2, based on the value returned from the select module. Blend range is from -1.0 to 1.0; |
| Create Scale Bias Module(outer: Object, input Module: Noise Kit Noise Generator, scale: Float, bias: Float) β Noise Kit Noise Generator | Pure | Static | Creates a Scale/Bias modules. Applies a multiplier, and or additive value to the value returned from the input |
| Create Warp Module(outer: Object, input Module: Noise Kit Noise Generator, warp Module: Noise Kit Noise Generator, multiplier: Float, warp Iterations: Noise Kit Warp Iterations) β Noise Kit Noise Generator | Pure | Static | |
| Create Add Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, mask Module: Noise Kit Noise Generator, threshold: Float) β Noise Kit Noise Generator | Pure | Static | Creates an Add module. Adds two modules together, clamping the result and optionally accepting a third module as a mask with threshold |
| Create Constant Module(outer: Object, constant Value: Float) β Noise Kit Noise Generator | Pure | Static | Creates a Constant modules. Returns a constant value |
| Create Simple Noise Generator(outer: Object, noise Type: Noise Kit Simple Noise Type, seed: Integer, frequency: Float, interpolation: Noise Kit Interp) β Noise Kit Noise Generator | Pure | Static | Creates a simple (non-fractal) noise module |
| Create Fractal Noise Generator(outer: Object, noise Type: Noise Kit Fractal Noise Type, seed: Integer, frequency: Float, fractal Gain: Float, β¦) β Noise Kit Noise Generator | Pure | Static | Creates a Fractal noise module |
| Create Cellular Noise Generator(outer: Object, seed: Integer, frequency: Float, cellular Distance Function: Noise Kit Cellular Distance Function, cellular Return Type: Noise Kit Cellular Return Type) β Noise Kit Noise Generator | Pure | Static | Creates a Cellular (Voronoi) noise module |
| Create Spline Generator(outer: Object, Max Distance: Float, Min Distance: Float, Splines: Array of Spline Component, falloff Curve: Curve Float) β Noise Kit Noise Generator | Pure | Static | Creates a spline module. |
| Create 3 Select Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, input Module 3: Noise Kit Noise Generator, select Module: Noise Kit Noise Generator, β¦) β Noise Kit Noise Generator | Pure | Static | Creates a Select module. Returns a value either from input1 or input 2 or input 3, depending on the value returned from the select module. |
| Create Radial Module(outer: Object, input Module 1: Noise Kit Noise Generator, input Module 2: Noise Kit Noise Generator, interpolation Type: Noise Kit Select Interp Type, origin: Vector, β¦) β Noise Kit Noise Generator | Pure | Static | Creates a Radial module. Returns a value either from input1 or input 2, depending on the distance from the origin. Has smooth falloff option (may be wonky) |
| Create Shore Filter Module(outer: Object, input Module 1: Noise Kit Noise Generator, shore Height: Float, threshold: Float) β Noise Kit Noise Generator | Pure | Static | Creates a Shore Filters module. Adjusts terrain near water level to encourage smooth beach like features. |
| Add Spline(Spline: Spline Component) | Callable | Noise Kit Noise Generator | |
| Get Noise 2 D(In X: Float, In Y: Float) β Float | Callable | Object | |
| Get Noise 3 D(In X: Float, In Y: Float, In Z: Float) β Float | Callable | Object |
Options & enums
| Enum | Values |
|---|---|
| Simple Noise Type | Value Gradient Simplex WhiteNoise |
| Fractal Noise Type | Value Gradient Simplex |
| Select Interp Type | None Circular In Circular Out Circular In Out Exponential In Exponential Out Exponential In Out Sine In Sine Out Sine In Out Step Linear |
| Warp Iterations | One Two |
| Noise Type | Value Value Fractal Gradient Gradient Fractal Simplex Simplex Fractal Cellular White Noise |
| Interp | Linear Hermite Quintic |
| Fractal Type | FBM Billow Rigid Multi |
| Cellular Distance Function | Euclidean Manhattan Natural |
| Cellular Return Type | Cell Value Noise Lookup Distance Distance 2 Distance 2 Add Distance 2 Sub Distance 2 Mul Distance 2 Div |
| Position Warp Type | None Regular Fractal |
Compatibility
One ready-made build per engine version is included in the download β copy the one that matches your project.
| Platform | Supported in |
|---|---|
| Windows | Editor & packaged |
| Module | Type | Loading phase |
|---|---|---|
| NoiseKitFastNoise | Runtime | Default |
| NoiseKit | Runtime | Default |
Technical details
| Code modules | NoiseKitFastNoise (Runtime), NoiseKit (Runtime) |
|---|---|
| Blueprints | 0 Β· C++ classes: 13 |
| Network replicated | No |
| Development platforms | Windows: Yes, Mac: Not verified |
| Target build platforms | Win64 |
| Third-party software | Yes |
| Engine versions | Unreal Engine 4.27 Β· 5.8 β a build for each is included |
| C++ classes | 13 |
| Blueprint nodes | 17 |
| Documentation | Documentation.html (in the download) |
| Download | NoiseKit.zip Β· 148 KB |
| Version | v1.0.0 |
Third-party components
- FastNoise (noise algorithms, 2016; adapted in the NoiseKitFastNoise runtime module, Source/ThirdParty/NoiseKitFastNoise), Copyright (c) 2016 Jordan Peck, MIT License
It is shipped as source code compiled into the plugin, carries its notice inline in each file, and sends no data to its authors. The full attributions accompany the Third Party Software declaration submitted to Epic.
What's in the download
| File | What it is |
|---|---|
| NoiseKit 4.27.zip | Plugin build for Unreal Engine 4.27 |
| NoiseKit 5.8.zip | Plugin build for Unreal Engine 5.8 |
| Documentation.html | Documentation (open in a browser) |
Quick start
- Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
- Copy the NoiseKit folder into your project's Plugins/ folder (create it if needed).
- Open the project, enable NoiseKit under Edit βΊ Plugins and restart the editor.
- Right-click in any Blueprint graph and search NoiseKit β or include the public headers from C++.
- Package for your target platform (Windows).
Good to know
Built and verified warning-free for Unreal Engine 4.27 and 5.8. Pure C++ runtime module with no platform restriction (Win64 verified by Alpha XP); generator objects are UObjects and must stay referenced (variable or UPROPERTY) while in use. Developed and maintained by Alpha XP.
Everything included
- Core generator with Value, Gradient, Simplex (each with a fractal variant), Cellularβ¦
- FBM, Billow and Rigid Multi fractals with octaves, lacunarity and gain
- Cellular (Voronoi) noise with three distance functions and eight return types
- Select, 3-way select, blend (with optional float curve) and masked add modules
- Scale/bias, constant, one- or two-pass domain warp, radial and shore-filter modules
- Spline distance generator built from spline components
- Same Get Noise 2D / Get Noise 3D sampling on every module
- 14 pure factory nodes in the NoiseKit Blueprint category
- Pure C++ runtime module with no prebuilt binaries
Platforms
Requirements
- Unreal Engine 4.27 and 5.8
- Develop on Windows (Win64)
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key β 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review NoiseKit β reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal β One non-commercial project. Commercial β Ship paid products. Extended β Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes β paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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