LoadScreenPro

Loading screens configured entirely in Project Settings: movies, backgrounds, tips, animated loading icons and five layouts, shown automatically at startup and on every …

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Separate startup and level-transition loading screens, configured in Project Settings
Startup and loading movies from Content/Movies with shuffle, playback type, skippable…
Background images picked at random, rotated on a timer or chosen by index, with…
Tips picked at random, rotated on a timer or chosen by index, with font, colour,…
Loading icon as Throbber, Circular Throbber or animated image sequence, with loading…
Five layouts (Classic, Center, Letterbox, Sidebar, Dual Sidebar) with alignment,…
Free

LoadScreenPro gives your game a complete loading screen without writing a single Blueprint node or line of C++. It drives Unreal Engine's built-in movie player, so the screen keeps animating while the game thread is busy loading a map, and everything is set up once in Project Settings > Game > LoadScreenPro.

You configure two screens independently: a startup screen for studio logo movies and a default screen that appears on every level transition. Each one combines optional movies with a widget overlay - background images, tips, a throbber, circular throbber or image-sequence loading icon with text, an optional "loading complete" prompt and an optional shader (PSO) precache progress bar - arranged by one of five layouts: Classic, Center, Letterbox, Sidebar or Dual Sidebar.

A small Blueprint library lets gameplay choose the background, tip or movie for the next load, switch the loading screen off for specific transitions, or close a screen that waits for the player. Sample loading icons and animated image sequences are included so you can see a working screen in minutes.

LoadScreenPro is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints and C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.

6Blueprint nodes
7Project settings
2Engine builds
1Platform

Key features

  • Separate startup and level-transition loading screens, configured in Project Settings
  • Startup and loading movies from Content/Movies with shuffle, playback type, skippable
  • Background images picked at random, rotated on a timer or chosen by index, with
  • Tips picked at random, rotated on a timer or chosen by index, with font, colour,
  • Loading icon as Throbber, Circular Throbber or animated image sequence, with loading
  • Five layouts (Classic, Center, Letterbox, Sidebar, Dual Sidebar) with alignment,
  • Optional "loading complete" text with fade animation, so players press a key to continue
  • Optional wait for PSO precaching to finish, with a safety timeout and a progress bar
  • Manual stop and engine-tick options of the engine movie player exposed per screen
  • UI scaling that follows your project's DPI scale rule, with title-safe borders
  • Six Blueprint nodes to control the next loading screen at runtime
  • 75 sample textures: loading icons, shape icons and running and idle figure image sequences

Blueprint & C++ API

Callable runs when executed · Pure no exec pin, returns a value

NodeTypeDescription
Set Display Background Index(Background Index: Integer)CallableSet which background will be displayed on the loading screen by index.
Set Display Tip Text Index(Tip Text Index: Integer)CallableSet which text will be displayed on the loading screen by index. The "SetDisplayTipTextManually" option in Tip Widget setting needs to be "true" to use this function.
Set Display Movie Index(Movie Index: Integer)CallableSet which movie will be displayed on the loading screen by index. The "SetDisplayMovieIndexManually" option needs to be "true" to use this function.
Set Enable Loading Screen(Is Enable Loading Screen: Boolean)CallableSet enable/disable the loading screen for next levels
Get Is Enable Loading Screen() → BooleanPureGet enable/disable the loading screen for next levels
Stop Loading ScreenCallableStop the loading screen. To use this function, you must enable the "bAllowEngineTick" option.

Project settings

Configure once under Project Settings › Plugins › LoadScreenPro — values are saved to the project's config .ini, so they travel with the project and your build.

SettingSectionTypeWhat it does
Startup Loading ScreenGeneralLoading Screen ProfileThe startup loading screen when you first open the game. Setup any studio logo movies here.
Default Loading ScreenGeneralLoading Screen ProfileThe default loading screen that shows up whenever you open a new level.
ClassicLayoutClassic Layout SettingsClassic Layout settings. The Classic is a simple, generic layout and fits well with many designs.
CenterLayoutCenter Layout SettingsCenter Layout settings. The loading widget is at the center of the screen, tip widget can be at the bottom or top.
LetterboxLayoutLetterbox Layout SettingsLetterbox Layout settings. The Letterbox layout has two borders on top and bottom of the screen.
SidebarLayoutSidebar Layout SettingsSidebar Layout settings. The Sidebar layout has a vertical border on the left or right of the screen.
Dual SidebarLayoutDual Sidebar Layout SettingsDual Sidebar Layout settings Similar to Sidebar layout but Dual Sidebar layout has two vertical borders on both left and right of the screen.

Options & enums

EnumValues
LayoutClassic Center Letterbox Sidebar Dual Sidebar
Loading Icon TypeThrobber Circular Throbber Image Sequence
Loading Widget TypeHorizontal Vertical

Compatibility

UE 4.27LoadScreenPro 4.27.zipUE 5.8LoadScreenPro 5.8.zip

One ready-made build per engine version is included in the download — copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
ModuleTypeLoading phase
LoadScreenProRuntimePreLoadingScreen

Technical details

Code modulesLoadScreenPro (Runtime)
Blueprints0 · C++ classes: 2
Network replicatedNo
Development platformsWindows: Yes, Mac: Not verified
Target build platformsWin64
Third-party softwareNo
Engine versionsUnreal Engine 4.27 · 5.8 — a build for each is included
C++ classes2 + 16 structs
Blueprint nodes6
DocumentationDocumentation.html (in the download)
DownloadLoadScreenPro.zip · 3.7 MB
Versionv1.0.0

What's in the download

FileWhat it is
LoadScreenPro 4.27.zipPlugin build for Unreal Engine 4.27
LoadScreenPro 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 · 5.8).
  2. Copy the LoadScreenPro folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable LoadScreenPro under Edit › Plugins and restart the editor.
  4. Fill in Project Settings › Plugins › LoadScreenPro.
  5. Right-click in any Blueprint graph and search LoadScreenPro — or include the public headers from C++.
  6. Package for your target platform (Windows).

Good to know

Built and verified warning-free for Unreal Engine 4.27 and 5.8. The loading screen is shown by the engine movie player, which does not run in Play-In-Editor: test in Standalone Game or a packaged build. The module is not loaded in dedicated-server builds. Developed and maintained by Alpha XP.

Everything included

  • Separate startup and level-transition loading screens, configured in Project Settings
  • Startup and loading movies from Content/Movies with shuffle, playback type, skippable…
  • Background images picked at random, rotated on a timer or chosen by index, with…
  • Tips picked at random, rotated on a timer or chosen by index, with font, colour,…
  • Loading icon as Throbber, Circular Throbber or animated image sequence, with loading…
  • Five layouts (Classic, Center, Letterbox, Sidebar, Dual Sidebar) with alignment,…
  • Optional "loading complete" text with fade animation, so players press a key to continue
  • Optional wait for PSO precaching to finish, with a safety timeout and a progress bar
  • Manual stop and engine-tick options of the engine movie player exposed per screen
  • UI scaling that follows your project's DPI scale rule, with title-safe borders
  • Six Blueprint nodes to control the next loading screen at runtime
  • 75 sample textures: loading icons, shape icons and running and idle figure image sequences

Platforms

Windows

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileLoadScreenPro.zip
FormatZIP
Size3.7 MB
Versionv1.0.0
SHA-256fc85f5c841ae31f4…

Personal

Free

One non-commercial project

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  • 1 year of updates
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Free

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
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Extended

Free

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
5.0
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Alfa JohnOct 23, 2026★★★★★✓ Verified purchase

Good For All Unrela Engine Game dev

Reviews are for customers who bought LoadScreenPro.
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