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LambdaLink

Call AWS Lambda functions and IAM-protected HTTPS APIs from Blueprints and C++: request/response, streaming and batch invocations with Cognito credentials, built on the…

Malware-scannedSigned licence keyInstant downloadUpdates included
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Invoke Lambda: Request / Response, Event (fire and forget) and Dry Run, with optional…
Invoke Lambda Stream: response-streaming functions delivered piece by piece (UTF-8 safe)
Invoke Lambda Batch: one function, many payloads, parallel, results in order
Send Signed Request: AWS SigV4 for API Gateway (IAM auth), Lambda function URLs and…
Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any…
Static keys (development and servers) and the default AWS credential chain
$45.99$36.79

LambdaLink connects your game to AWS Lambda without a separate backend SDK or web layer. Put your server logic - score validation, rewards, matchmaking rules, purchases, AI calls - into Lambda functions and call them straight from Blueprints or C++.

Invoke Lambda sends a JSON payload and returns the function's response, status, executed version and, optionally, the tail of its log. Event invocations queue work and return immediately, and Dry Run checks permissions without running anything. Invoke Lambda Stream receives response-streaming functions piece by piece, so long AI answers or progress reports appear while they are produced. Invoke Lambda Batch runs one function for many payloads in parallel and returns every result in order.

Send Signed Request signs any HTTPS call with AWS Signature Version 4 using the same credentials. Use it for API Gateway routes with IAM authorization, Lambda function URLs or other AWS endpoints.

Players get credentials from an Amazon Cognito identity pool: as guests, or signed in with a token from a Cognito user pool, Google, Apple, Facebook or any OpenID provider through Set Login Token. Static keys and the default AWS credential chain are available for development, dedicated servers and tools. Requests run on background worker threads with automatic retries, so the game thread never blocks, and every result arrives back on the game thread.

Struct To JSON, JSON To Struct and Get JSON Field turn payloads into Blueprint structs and values without extra plugins.

LambdaLink is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It includes the AWS SDK for C++ prebuilt for Win64, Linux and Android, ships with styled HTML documentation, and is compiled warning-free against clean UE 4.27 and UE 5.8 projects.

13Blueprint nodes
4Events
16Project settings
2Engine builds

Key features

  • Invoke Lambda: Request / Response, Event (fire and forget) and Dry Run, with optional
  • Invoke Lambda Stream: response-streaming functions delivered piece by piece (UTF-8 safe)
  • Invoke Lambda Batch: one function, many payloads, parallel, results in order
  • Send Signed Request: AWS SigV4 for API Gateway (IAM auth), Lambda function URLs and
  • Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any
  • Static keys (development and servers) and the default AWS credential chain
  • Function name prefix and default qualifier (alias) from the project settings
  • Struct To JSON, JSON To Struct and Get JSON Field with path syntax such as
  • Background worker threads, automatic retries with back-off, timeouts, custom endpoints
  • Cancellable latent nodes; all results delivered on the game thread
  • C++ API with a native callback

Blueprint & C++ API

Every call is reachable from more than one place β€” pick the entry point that fits your project:

ClassTypeNodesUse it for
LambdaLinkLibraryFunction library11Configuration, identity and JSON helpers for LambdaLink.
Async action nodesLatent Blueprint nodes2Latent node with success / failure output pins.

Callable runs when executed Β· Pure no exec pin, returns a value Β· LatentAsync finishes later and fires its outputs

LambdaLink 2

NodeTypeAvailable onDescription
CancelAsyncAsyncStops waiting for this request: none of its output pins fire any more. The request itself may still complete on AWS.
Is FinishedAsyncAsyncTrue after Cancel was called or the node finished.

Config 3

NodeTypeAvailable onDescription
Set Region(Region: String)CallableStaticSwitches the AWS region used by every following request.
Set Credential Mode(Mode: Lambda Link Credential Mode)CallableStaticOverrides the credential mode from the project settings at runtime.
Is Configured() β†’ Boolean, ProblemPureStaticChecks the settings and returns false with a reason when requests cannot work yet.

Identity 5

NodeTypeAvailable onDescription
Set Login Token(Provider: String, Token: String)CallableStaticSigns the player in to the Cognito identity pool with a token from an identity provider.
Clear Login TokensCallableStaticForgets all login tokens and the cached identity (the player becomes a guest again).
Set Static Credentials(Access Key Id: String, Secret Access Key: String, Session Token: String)CallableStaticUses these credentials from now on (Static Keys mode), for example temporary keys handed out by your own backend.
Get Identity Id() β†’ StringPureStaticThe Cognito identity id of this player, empty until credentials were resolved once.
Make User Pool Provider Name(Region: String, User Pool Id: String) β†’ StringPureStaticBuilds the identity-pool login key of a Cognito user pool: cognito-idp.<region>.amazonaws.com/<user pool id>.

JSON 3

NodeTypeAvailable onDescription
Struct To JSON(Struct: Integer) β†’ Boolean, JsonCallableStaticConverts any struct to a JSON object string (property names are used as keys).
JSON To Struct(Json: String) β†’ Boolean, Out StructCallableStaticFills a struct from a JSON object string; fields that are missing keep their default values.
Get Json Field(Json: String, Path: String) β†’ Boolean, ValuePureStaticReads one value from a JSON document with a path such as "player.stats[2].score". Strings are returned as-is, numbers and booleans as text, objects and arrays as JSON.

Events & delegates

Bind these in Blueprint (drag off the object β†’ Bind Event) or with AddDynamic in C++.

EventParametersFires on
On SuccessResult (Lambda Link Result), Error (Lambda Link Error)LambdaLinkInvokeAction
On FailureResult (Lambda Link Result), Error (Lambda Link Error)LambdaLinkInvokeAction
On ChunkChunk (String)LambdaLinkStreamAction
On CompletedResult (Lambda Link Result), Error (Lambda Link Error)LambdaLinkStreamAction

Project settings

Configure once under Project Settings β€Ί Plugins β€Ί LambdaLink β€” values are saved to the project's config .ini, so they travel with the project and your build.

SettingSectionTypeWhat it does
RegionConnectionStringAWS region of your functions and identity pool, for example "us-east-1" or "eu-west-1".
Credential ModeCredentialsCredential ModeWhere request credentials come from.
Identity Pool IdCredentialsStringCognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef".
Allow Guest AccessCredentialsBooleanAllow unauthenticated (guest) identities before Set Login Token is called. The pool must allow guest access too.
Access Key IdCredentialsStringAccess key for Static Keys mode. Keys saved here end up in DefaultGame.ini - use them for development and servers only.
Secret Access KeyCredentialsStringSecret key for Static Keys mode.
Allow Static Keys In ShippingCredentialsBooleanStatic keys are refused in Shipping builds unless this is enabled (for example on a dedicated server).
Endpoint OverrideConnectionStringCustom endpoint, for example a local emulator such as "http://localhost:4566". Empty = the regional AWS endpoint.
Request Timeout MsConnectionIntegerTotal time a request may take, in milliseconds.
Connect Timeout MsConnectionIntegerTime allowed to open the connection, in milliseconds.
Max RetriesConnectionIntegerAutomatic retries with exponential back-off for throttled and transient failures.
Worker ThreadsConnectionIntegerWorker threads that run requests in the background (requests never block the game thread).
Verify SSLConnectionBooleanVerify TLS certificates. Only disable for a local emulator.
Log Sdk WarningsConnectionBooleanForward SDK warnings and errors to the Output Log (LogLambdaLink).
Function Name PrefixLambdaStringPrepended to every function name, for example "mygame-prod-" so a node can just say "SubmitScore".
Default QualifierLambdaStringVersion or alias used when a node leaves Qualifier empty, for example "live". Empty = $LATEST.

Options & enums

EnumValues
Credential ModeCognito Identity Pool Static Keys Default Credential Chain
Invocation TypeRequest / Response Event (Fire and Forget) Dry Run

Compatibility

UE 4.27LambdaLink 4.27.zipUE 5.8LambdaLink 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
LinuxEditor & packaged
AndroidPackaged builds
ModuleTypeLoading phase
LambdaLinkRuntimeDefault

Technical details

Code modulesLambdaLink (Runtime), LambdaLinkSdk (External, Source/ThirdParty - prebuilt AWS SDK for C++)
Blueprints0 Β· C++ classes: 8
Network replicatedNo
Development platformsWindows: Yes, Mac: No, Linux: Yes
Target build platformsWin64, Linux, Android
Third-party softwareYes - AWS SDK for C++ 1.11.916 and the AWS Common Runtime libraries (Apache-2.0), in Source/ThirdParty/LambdaLinkSdk
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes8 + 3 structs
Blueprint nodes13
Events4
DocumentationDocumentation.html (in the download)
DownloadLambdaLink.zip Β· 38.6 MB
Versionv1.0.0

What's in the download

FileWhat it is
LambdaLink 4.27.zipPlugin build for Unreal Engine 4.27
LambdaLink 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the LambdaLink folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable LambdaLink under Edit β€Ί Plugins and restart the editor.
  4. Fill in Project Settings β€Ί Plugins β€Ί LambdaLink.
  5. Right-click in any Blueprint graph and search LambdaLink β€” or include the public headers from C++.
  6. Package for your target platform (Windows, Linux, Android).

Good to know

Built and verified warning-free for Unreal Engine 4.27 and 5.8. Requires an AWS account; Lambda, Cognito and API Gateway usage is billed by AWS. On Linux and Android the SDK uses the engine's libcurl and OpenSSL and the engine's certificate store. On Win64 the SDK is one DLL with a plugin-specific name, so LambdaLink can be installed next to other AWS-based plugins. Never ship long-term access keys in a game client: use a Cognito identity pool for players. Developed and maintained by Alpha XP.

Everything included

  • Invoke Lambda: Request / Response, Event (fire and forget) and Dry Run, with optional…
  • Invoke Lambda Stream: response-streaming functions delivered piece by piece (UTF-8 safe)
  • Invoke Lambda Batch: one function, many payloads, parallel, results in order
  • Send Signed Request: AWS SigV4 for API Gateway (IAM auth), Lambda function URLs and…
  • Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any…
  • Static keys (development and servers) and the default AWS credential chain
  • Function name prefix and default qualifier (alias) from the project settings
  • Struct To JSON, JSON To Struct and Get JSON Field with path syntax such as…
  • Background worker threads, automatic retries with back-off, timeouts, custom endpoints
  • Cancellable latent nodes; all results delivered on the game thread
  • C++ API with a native callback

Platforms

WindowsLinuxAndroid

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileLambdaLink.zip
FormatZIP
Size38.6 MB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-2568268dcb903f07e38…

Personal

$45.99$36.79
βˆ’20%You save $9.20

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
β˜… Most popular

Commercial

$137.99$110.39
βˆ’20%You save $27.60

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$435.00$348.00
βˆ’20%You save $87.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key β€” 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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Reviews are for customers who bought LambdaLink.
Email supportsupport@alphaxp.net β€” include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy Β· Personal terms Β· Commercial terms Β· Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal β€” One non-commercial project. Commercial β€” Ship paid products. Extended β€” Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes β€” paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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