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LambdaLink
Call AWS Lambda functions and IAM-protected HTTPS APIs from Blueprints and C++: request/response, streaming and batch invocations with Cognito credentials, built on theβ¦
Highlights
All 11 features βLambdaLink connects your game to AWS Lambda without a separate backend SDK or web layer. Put your server logic - score validation, rewards, matchmaking rules, purchases, AI calls - into Lambda functions and call them straight from Blueprints or C++.
Invoke Lambda sends a JSON payload and returns the function's response, status, executed version and, optionally, the tail of its log. Event invocations queue work and return immediately, and Dry Run checks permissions without running anything. Invoke Lambda Stream receives response-streaming functions piece by piece, so long AI answers or progress reports appear while they are produced. Invoke Lambda Batch runs one function for many payloads in parallel and returns every result in order.
Send Signed Request signs any HTTPS call with AWS Signature Version 4 using the same credentials. Use it for API Gateway routes with IAM authorization, Lambda function URLs or other AWS endpoints.
Players get credentials from an Amazon Cognito identity pool: as guests, or signed in with a token from a Cognito user pool, Google, Apple, Facebook or any OpenID provider through Set Login Token. Static keys and the default AWS credential chain are available for development, dedicated servers and tools. Requests run on background worker threads with automatic retries, so the game thread never blocks, and every result arrives back on the game thread.
Struct To JSON, JSON To Struct and Get JSON Field turn payloads into Blueprint structs and values without extra plugins.
LambdaLink is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It includes the AWS SDK for C++ prebuilt for Win64, Linux and Android, ships with styled HTML documentation, and is compiled warning-free against clean UE 4.27 and UE 5.8 projects.
Key features
- Invoke Lambda: Request / Response, Event (fire and forget) and Dry Run, with optional
- Invoke Lambda Stream: response-streaming functions delivered piece by piece (UTF-8 safe)
- Invoke Lambda Batch: one function, many payloads, parallel, results in order
- Send Signed Request: AWS SigV4 for API Gateway (IAM auth), Lambda function URLs and
- Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any
- Static keys (development and servers) and the default AWS credential chain
- Function name prefix and default qualifier (alias) from the project settings
- Struct To JSON, JSON To Struct and Get JSON Field with path syntax such as
- Background worker threads, automatic retries with back-off, timeouts, custom endpoints
- Cancellable latent nodes; all results delivered on the game thread
- C++ API with a native callback
Blueprint & C++ API
Every call is reachable from more than one place β pick the entry point that fits your project:
| Class | Type | Nodes | Use it for |
|---|---|---|---|
| LambdaLinkLibrary | Function library | 11 | Configuration, identity and JSON helpers for LambdaLink. |
| Async action nodes | Latent Blueprint nodes | 2 | Latent node with success / failure output pins. |
Callable runs when executed Β· Pure no exec pin, returns a value Β· LatentAsync finishes later and fires its outputs
LambdaLink 2
| Node | Type | Available on | Description |
|---|---|---|---|
| Cancel | Async | Async | Stops waiting for this request: none of its output pins fire any more. The request itself may still complete on AWS. |
| Is Finished | Async | Async | True after Cancel was called or the node finished. |
Config 3
| Node | Type | Available on | Description |
|---|---|---|---|
| Set Region(Region: String) | Callable | Static | Switches the AWS region used by every following request. |
| Set Credential Mode(Mode: Lambda Link Credential Mode) | Callable | Static | Overrides the credential mode from the project settings at runtime. |
| Is Configured() β Boolean, Problem | Pure | Static | Checks the settings and returns false with a reason when requests cannot work yet. |
Identity 5
| Node | Type | Available on | Description |
|---|---|---|---|
| Set Login Token(Provider: String, Token: String) | Callable | Static | Signs the player in to the Cognito identity pool with a token from an identity provider. |
| Clear Login Tokens | Callable | Static | Forgets all login tokens and the cached identity (the player becomes a guest again). |
| Set Static Credentials(Access Key Id: String, Secret Access Key: String, Session Token: String) | Callable | Static | Uses these credentials from now on (Static Keys mode), for example temporary keys handed out by your own backend. |
| Get Identity Id() β String | Pure | Static | The Cognito identity id of this player, empty until credentials were resolved once. |
| Make User Pool Provider Name(Region: String, User Pool Id: String) β String | Pure | Static | Builds the identity-pool login key of a Cognito user pool: cognito-idp.<region>.amazonaws.com/<user pool id>. |
JSON 3
| Node | Type | Available on | Description |
|---|---|---|---|
| Struct To JSON(Struct: Integer) β Boolean, Json | Callable | Static | Converts any struct to a JSON object string (property names are used as keys). |
| JSON To Struct(Json: String) β Boolean, Out Struct | Callable | Static | Fills a struct from a JSON object string; fields that are missing keep their default values. |
| Get Json Field(Json: String, Path: String) β Boolean, Value | Pure | Static | Reads one value from a JSON document with a path such as "player.stats[2].score". Strings are returned as-is, numbers and booleans as text, objects and arrays as JSON. |
Events & delegates
Bind these in Blueprint (drag off the object β Bind Event) or with AddDynamic in C++.
| Event | Parameters | Fires on |
|---|---|---|
| On Success | Result (Lambda Link Result), Error (Lambda Link Error) | LambdaLinkInvokeAction |
| On Failure | Result (Lambda Link Result), Error (Lambda Link Error) | LambdaLinkInvokeAction |
| On Chunk | Chunk (String) | LambdaLinkStreamAction |
| On Completed | Result (Lambda Link Result), Error (Lambda Link Error) | LambdaLinkStreamAction |
Project settings
Configure once under Project Settings βΊ Plugins βΊ LambdaLink β values are saved to the project's config .ini, so they travel with the project and your build.
| Setting | Section | Type | What it does |
|---|---|---|---|
| Region | Connection | String | AWS region of your functions and identity pool, for example "us-east-1" or "eu-west-1". |
| Credential Mode | Credentials | Credential Mode | Where request credentials come from. |
| Identity Pool Id | Credentials | String | Cognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef". |
| Allow Guest Access | Credentials | Boolean | Allow unauthenticated (guest) identities before Set Login Token is called. The pool must allow guest access too. |
| Access Key Id | Credentials | String | Access key for Static Keys mode. Keys saved here end up in DefaultGame.ini - use them for development and servers only. |
| Secret Access Key | Credentials | String | Secret key for Static Keys mode. |
| Allow Static Keys In Shipping | Credentials | Boolean | Static keys are refused in Shipping builds unless this is enabled (for example on a dedicated server). |
| Endpoint Override | Connection | String | Custom endpoint, for example a local emulator such as "http://localhost:4566". Empty = the regional AWS endpoint. |
| Request Timeout Ms | Connection | Integer | Total time a request may take, in milliseconds. |
| Connect Timeout Ms | Connection | Integer | Time allowed to open the connection, in milliseconds. |
| Max Retries | Connection | Integer | Automatic retries with exponential back-off for throttled and transient failures. |
| Worker Threads | Connection | Integer | Worker threads that run requests in the background (requests never block the game thread). |
| Verify SSL | Connection | Boolean | Verify TLS certificates. Only disable for a local emulator. |
| Log Sdk Warnings | Connection | Boolean | Forward SDK warnings and errors to the Output Log (LogLambdaLink). |
| Function Name Prefix | Lambda | String | Prepended to every function name, for example "mygame-prod-" so a node can just say "SubmitScore". |
| Default Qualifier | Lambda | String | Version or alias used when a node leaves Qualifier empty, for example "live". Empty = $LATEST. |
Options & enums
| Enum | Values |
|---|---|
| Credential Mode | Cognito Identity Pool Static Keys Default Credential Chain |
| Invocation Type | Request / Response Event (Fire and Forget) Dry Run |
Compatibility
One ready-made build per engine version is included in the download β copy the one that matches your project.
| Platform | Supported in |
|---|---|
| Windows | Editor & packaged |
| Linux | Editor & packaged |
| Android | Packaged builds |
| Module | Type | Loading phase |
|---|---|---|
| LambdaLink | Runtime | Default |
Technical details
| Code modules | LambdaLink (Runtime), LambdaLinkSdk (External, Source/ThirdParty - prebuilt AWS SDK for C++) |
|---|---|
| Blueprints | 0 Β· C++ classes: 8 |
| Network replicated | No |
| Development platforms | Windows: Yes, Mac: No, Linux: Yes |
| Target build platforms | Win64, Linux, Android |
| Third-party software | Yes - AWS SDK for C++ 1.11.916 and the AWS Common Runtime libraries (Apache-2.0), in Source/ThirdParty/LambdaLinkSdk |
| Engine versions | Unreal Engine 4.27 Β· 5.8 β a build for each is included |
| C++ classes | 8 + 3 structs |
| Blueprint nodes | 13 |
| Events | 4 |
| Documentation | Documentation.html (in the download) |
| Download | LambdaLink.zip Β· 38.6 MB |
| Version | v1.0.0 |
What's in the download
| File | What it is |
|---|---|
| LambdaLink 4.27.zip | Plugin build for Unreal Engine 4.27 |
| LambdaLink 5.8.zip | Plugin build for Unreal Engine 5.8 |
| Documentation.html | Documentation (open in a browser) |
Quick start
- Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
- Copy the LambdaLink folder into your project's Plugins/ folder (create it if needed).
- Open the project, enable LambdaLink under Edit βΊ Plugins and restart the editor.
- Fill in Project Settings βΊ Plugins βΊ LambdaLink.
- Right-click in any Blueprint graph and search LambdaLink β or include the public headers from C++.
- Package for your target platform (Windows, Linux, Android).
Good to know
Built and verified warning-free for Unreal Engine 4.27 and 5.8. Requires an AWS account; Lambda, Cognito and API Gateway usage is billed by AWS. On Linux and Android the SDK uses the engine's libcurl and OpenSSL and the engine's certificate store. On Win64 the SDK is one DLL with a plugin-specific name, so LambdaLink can be installed next to other AWS-based plugins. Never ship long-term access keys in a game client: use a Cognito identity pool for players. Developed and maintained by Alpha XP.
Everything included
- Invoke Lambda: Request / Response, Event (fire and forget) and Dry Run, with optionalβ¦
- Invoke Lambda Stream: response-streaming functions delivered piece by piece (UTF-8 safe)
- Invoke Lambda Batch: one function, many payloads, parallel, results in order
- Send Signed Request: AWS SigV4 for API Gateway (IAM auth), Lambda function URLs andβ¦
- Amazon Cognito identity pools for guest and signed-in players (Set Login Token for anyβ¦
- Static keys (development and servers) and the default AWS credential chain
- Function name prefix and default qualifier (alias) from the project settings
- Struct To JSON, JSON To Struct and Get JSON Field with path syntax such asβ¦
- Background worker threads, automatic retries with back-off, timeouts, custom endpoints
- Cancellable latent nodes; all results delivered on the game thread
- C++ API with a native callback
Platforms
Requirements
- Unreal Engine 4.27 and 5.8
- Develop on Windows (Win64)
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key β 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review LambdaLink β reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal β One non-commercial project. Commercial β Ship paid products. Extended β Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes β paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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