IPScout

Find the public IP address of the machine running your game with one asynchronous Blueprint or C++ call, delivered through an event.

Malware-scannedSigned licence keyInstant downloadUpdates included
IPScout β€” screenshot 1
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One call to start the lookup: Get My Public IP
Result delivered through the On IPAddress Received event (empty string on failure)
Get Cached IP returns the last received address at any time
Asynchronous HTTP request, the game thread never blocks
Configurable service URL and JSON field (Override APIUrl, Override JSONKey) for your…
Uses only the engine's HTTP and Json modules, no extra dependencies
$11.99

IPScout looks up the public (internet-facing) IP address of the machine running your game or editor. It sends a small asynchronous HTTP request to a lookup service, so the game thread never waits, and broadcasts the result through a Blueprint-assignable event.

Create an IPScout object, bind its On IPAddress Received event and call Get My Public IP. The last received address stays available through Get Cached IP. By default the free public ipify service is used; you can point IPScout at any other service, including your own backend, by changing the request URL and the JSON field that holds the address.

Typical uses are showing the host address in a lobby or server browser, filling in connection details for players who host listen servers, logging the public address of dedicated test servers, or sending it to your own matchmaking or telemetry backend.

IPScout is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints and C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.

4Blueprint nodes
1Event
2Engine builds
1Platform

Key features

  • One call to start the lookup: Get My Public IP
  • Result delivered through the On IPAddress Received event (empty string on failure)
  • Get Cached IP returns the last received address at any time
  • Asynchronous HTTP request, the game thread never blocks
  • Configurable service URL and JSON field (Override APIUrl, Override JSONKey) for your
  • Uses only the engine's HTTP and Json modules, no extra dependencies
  • Small UObject API that is easy to use from Blueprint and C++

Blueprint & C++ API

Callable runs when executed Β· Pure no exec pin, returns a value

NodeTypeDescription
Get My Public IPCallableStarts the public IP lookup. The result is delivered through OnIPAddressReceived.
Get Cached IP() β†’ StringCallableReturns the last received IP address, or an empty string if no response has been received yet.
Override API Url(New API Url: String)CallableReplaces the lookup service URL. The service must answer with a flat JSON object.
Override JSON Key(New Json Key: String)CallableSets the JSON field that holds the IP address in the service response (default "ip"). Works with flat JSON objects only.

Events & delegates

Bind these in Blueprint (drag off the object β†’ Bind Event) or with AddDynamic in C++.

EventParametersWhen it fires
On IP Address ReceivedIP (String)Broadcast when the lookup finishes. The IP is empty if the request failed.

Compatibility

UE 4.27IPScout 4.27.zipUE 5.8IPScout 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
ModuleTypeLoading phase
IPScoutRuntimeDefault

Technical details

Code modulesIPScout (Runtime)
Blueprints0 Β· C++ classes: 1
Network replicatedNo
Development platformsWindows: Yes, Mac: Not verified
Target build platformsWin64
Third-party softwareNo
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes1
Blueprint nodes4
Events1
DocumentationDocumentation.html (in the download)
DownloadIPScout.zip Β· 64 KB
Versionv1.0.0

What's in the download

FileWhat it is
IPScout 4.27.zipPlugin build for Unreal Engine 4.27
IPScout 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the IPScout folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable IPScout under Edit β€Ί Plugins and restart the editor.
  4. Right-click in any Blueprint graph and search IPScout β€” or include the public headers from C++.
  5. Package for your target platform (Windows).

Good to know

Built and verified warning-free for Unreal Engine 4.27 and 5.8. The lookup needs internet access and by default queries the public ipify service (api.ipify.org); the plugin has no platform restriction, other platforms are supported by the code but not verified by Alpha XP. Developed and maintained by Alpha XP.

Everything included

  • One call to start the lookup: Get My Public IP
  • Result delivered through the On IPAddress Received event (empty string on failure)
  • Get Cached IP returns the last received address at any time
  • Asynchronous HTTP request, the game thread never blocks
  • Configurable service URL and JSON field (Override APIUrl, Override JSONKey) for your…
  • Uses only the engine's HTTP and Json modules, no extra dependencies
  • Small UObject API that is easy to use from Blueprint and C++

Platforms

Windows

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileIPScout.zip
FormatZIP
Size64 KB
Versionv1.0.0
SHA-25620f0a0f1483de97f…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
β˜… Most popular

Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key β€” 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal β€” One non-commercial project. Commercial β€” Ship paid products. Extended β€” Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes β€” paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

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