GrpcBridge
Call Google gRPC services from Unreal in C++ or Blueprints, with generated service wrappers and async handling.
Highlights
GrpcBridge connects Unreal Engine to gRPC microservices. Generate wrappers for your protos, call remote procedures asynchronously and validate service URIs - from C++ or Blueprints..
Generate wrappers for your .proto services, create a channel, and call remote procedures through async conduits that deliver results back without blocking the game thread. Channel credentials support secure connections, URI validation catches endpoint mistakes early, and the whole flow is reachable from Blueprints or clean C++.
gRPC is the standard for typed microservice APIs, and GrpcBridge plugs Unreal straight into that world: authentication and inventory services, matchmaking and progression backends, internal studio tooling, and dedicated-server-to-service meshes on Windows and Linux where contract-typed calls beat hand-rolled REST.
GrpcBridge is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.
Key Features:
- gRPC channel and RPC client management
- Casts-based async request/response conduits
- Service wrapper code generation
- URI validation helpers
- Windows and Linux dedicated-server friendly
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/GrpcBridge/
Support: https://alphaxp.net/
Everything included
- gRPC channel and RPC client management
- Casts-based async request/response conduits
- Service wrapper code generation
- URI validation helpers
- Windows and Linux dedicated-server friendly
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.7, 5.8
- Develop on Windows, Linux
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0LatestJul 16, 2026
- Unreal Engine 4.27 and 5.7, 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review GrpcBridge — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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