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DynamoLedger

Player data, inventories, stats and leaderboards in Amazon DynamoDB from Blueprints and C++: items, queries, batches, transactions and counters with plain JSON in and ou…

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Put Item, Get Item, Update Item, Delete Item with condition expressions and an On…
Query and Scan with key conditions, filters, secondary indexes, paging and parallel…
Batch Get (100 keys per request) and Batch Write (25 writes per request) with…
Transact Write: up to 100 operations, all or nothing, with readable cancellation…
Increment Counter: atomic add on top-level or nested number attributes, returns the…
Get Top Scores: leaderboard helper over a secondary index, highest or lowest first
$45.99$36.79

DynamoLedger connects your game to Amazon DynamoDB without a separate backend or web layer. Save profiles, inventories, unlocks, settings and stats per player, and read leaderboards, straight from Blueprints or C++.

Items cross the Blueprint boundary as plain JSON strings. Struct To JSON turns any Blueprint struct into an item, JSON To Struct turns it back, and numbers keep their exact value. Write {IdentityId} in a key or value and DynamoLedger fills in the player's Amazon Cognito identity id, so an IAM policy with dynamodb:LeadingKeys can limit every player to their own items.

Put Item, Get Item, Update Item and Delete Item support condition expressions, and a failed condition arrives on its own On Condition Failed pin together with the current item - ideal for "only if the player has enough gold" or "create only once". Query and Scan read partitions, filters and secondary indexes page by page. Batch Get and Batch Write handle hundreds of items in one node and retry throttled entries with exponential back-off. Transact Write runs up to 100 puts, updates, deletes and checks that succeed or fail together, and tells you which operation cancelled it. Increment Counter adds to currencies and stats atomically and returns the new value, and Get Top Scores reads a leaderboard from a secondary index.

Players get credentials from an Amazon Cognito identity pool: as guests, or signed in with a token from a Cognito user pool, Google, Apple, Facebook or any OpenID provider through Set Login Token. Static keys and the default AWS credential chain are available for development, dedicated servers and tools. Requests run on background worker threads with automatic retries, so the game thread never blocks, and every result arrives back on the game thread.

DynamoLedger is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It includes the AWS SDK for C++ prebuilt for Win64, Linux and Android and ships with styled HTML documentation, an example table design, a leaderboard index and a ready-to-use IAM policy.

14Blueprint nodes
4Events
16Project settings
2Engine builds

Key features

  • Put Item, Get Item, Update Item, Delete Item with condition expressions and an On
  • Query and Scan with key conditions, filters, secondary indexes, paging and parallel
  • Batch Get (100 keys per request) and Batch Write (25 writes per request) with
  • Transact Write: up to 100 operations, all or nothing, with readable cancellation
  • Increment Counter: atomic add on top-level or nested number attributes, returns the
  • Get Top Scores: leaderboard helper over a secondary index, highest or lowest first
  • Plain JSON in and out: S, N, BOOL, NULL, L and M map to JSON; sets and binary values
  • {IdentityId} token for per-player security with dynamodb:LeadingKeys
  • Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any
  • Static keys (development and servers) and the default AWS credential chain
  • Table name prefix and consistent-read default in the project settings
  • Struct To JSON, JSON To Struct, Get JSON Field and Make Key JSON helpers
  • Background worker threads, automatic retries with back-off, timeouts, custom endpoints
  • Cancellable latent nodes; all results delivered on the game thread

Blueprint & C++ API

Every call is reachable from more than one place — pick the entry point that fits your project:

ClassTypeNodesUse it for
DynamoLedgerLibraryFunction library12Configuration, identity and JSON helpers for DynamoLedger.
Async action nodesLatent Blueprint nodes2Latent node with success / failure output pins.

Callable runs when executed · Pure no exec pin, returns a value · LatentAsync finishes later and fires its outputs

DynamoLedger 2

NodeTypeAvailable onDescription
CancelAsyncAsyncStops waiting for this request: none of its output pins fire any more. The request itself may still complete on AWS.
Is FinishedAsyncAsyncTrue after Cancel was called or the node finished.

Config 3

NodeTypeAvailable onDescription
Set Region(Region: String)CallableStaticSwitches the AWS region used by every following request.
Set Credential Mode(Mode: Dynamo Ledger Credential Mode)CallableStaticOverrides the credential mode from the project settings at runtime.
Is Configured() → Boolean, ProblemPureStaticChecks the settings and returns false with a reason when requests cannot work yet.

Identity 5

NodeTypeAvailable onDescription
Set Login Token(Provider: String, Token: String)CallableStaticSigns the player in to the Cognito identity pool with a token from an identity provider.
Clear Login TokensCallableStaticForgets all login tokens and the cached identity (the player becomes a guest again).
Set Static Credentials(Access Key Id: String, Secret Access Key: String, Session Token: String)CallableStaticUses these credentials from now on (Static Keys mode), for example temporary keys handed out by your own backend.
Get Identity Id() → StringPureStaticThe Cognito identity id of this player (the value of {IdentityId}), empty until credentials were resolved once.
Make User Pool Provider Name(Region: String, User Pool Id: String) → StringPureStaticBuilds the identity-pool login key of a Cognito user pool: cognito-idp.<region>.amazonaws.com/<user pool id>.

JSON 4

NodeTypeAvailable onDescription
Make Key JSON(Name: String, Value: String, Sort Name: String, Sort Value: String, Sort Value Is Number: Boolean) → StringPureStaticBuilds a key JSON object such as {"pk": "{IdentityId}", "sk": "inventory"}. Leave Sort Name empty for tables without a sort key.
Struct To JSON(Struct: Integer) → Boolean, JsonCallableStaticConverts any struct to a JSON object string (property names are used as keys).
JSON To Struct(Json: String) → Boolean, Out StructCallableStaticFills a struct from a JSON object string; fields that are missing keep their default values.
Get Json Field(Json: String, Path: String) → Boolean, ValuePureStaticReads one value from a JSON document with a path such as "inventory[2].count". Strings are returned as-is, numbers and booleans as text, objects and arrays as JSON.

Events & delegates

Bind these in Blueprint (drag off the object → Bind Event) or with AddDynamic in C++.

EventParametersFires on
On SuccessOld Item Json (String), Error (Dynamo Ledger Error)DynamoLedgerPutItemAction
On Condition FailedOld Item Json (String), Error (Dynamo Ledger Error)DynamoLedgerPutItemAction
On FailureOld Item Json (String), Error (Dynamo Ledger Error)DynamoLedgerPutItemAction
On Not FoundItem Json (String), Error (Dynamo Ledger Error)DynamoLedgerGetItemAction

Project settings

Configure once under Project Settings › Plugins › DynamoLedger — values are saved to the project's config .ini, so they travel with the project and your build.

SettingSectionTypeWhat it does
RegionConnectionStringAWS region of your tables and identity pool, for example "us-east-1" or "eu-west-1".
Credential ModeCredentialsCredential ModeWhere request credentials come from.
Identity Pool IdCredentialsStringCognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef".
Allow Guest AccessCredentialsBooleanAllow unauthenticated (guest) identities before Set Login Token is called. The pool must allow guest access too.
Access Key IdCredentialsStringAccess key for Static Keys mode. Keys saved here end up in DefaultGame.ini - use them for development and servers only.
Secret Access KeyCredentialsStringSecret key for Static Keys mode.
Allow Static Keys In ShippingCredentialsBooleanStatic keys are refused in Shipping builds unless this is enabled (for example on a dedicated server).
Endpoint OverrideConnectionStringCustom endpoint, for example DynamoDB Local at "http://localhost:8000". Empty = the regional AWS endpoint.
Request Timeout MsConnectionIntegerTotal time a request may take, in milliseconds.
Connect Timeout MsConnectionIntegerTime allowed to open the connection, in milliseconds.
Max RetriesConnectionIntegerAutomatic retries with exponential back-off for throttled and transient failures.
Worker ThreadsConnectionIntegerWorker threads that run requests in the background (requests never block the game thread).
Verify SSLConnectionBooleanVerify TLS certificates. Only disable for a local emulator.
Log Sdk WarningsConnectionBooleanForward SDK warnings and errors to the Output Log (LogDynamoLedger).
Table PrefixDynamoDBStringPrepended to every table name, for example "mygame-prod-" so a node can just say "players".
Consistent Reads By DefaultDynamoDBBooleanUse strongly consistent reads for Get Item, Batch Get and for Query / Scan on the table itself (global secondary indexes are always eventually consistent).

Options & enums

EnumValues
Credential ModeCognito Identity Pool Static Keys Default Credential Chain

Compatibility

UE 4.27DynamoLedger 4.27.zipUE 5.8DynamoLedger 5.8.zip

One ready-made build per engine version is included in the download — copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
LinuxEditor & packaged
AndroidPackaged builds
ModuleTypeLoading phase
DynamoLedgerRuntimeDefault

Technical details

Code modulesDynamoLedger (Runtime), DynamoLedgerSdk (External, Source/ThirdParty - prebuilt AWS SDK for C++)
Blueprints0 · C++ classes: 15
Network replicatedNo
Development platformsWindows: Yes, Mac: No, Linux: Yes
Target build platformsWin64, Linux, Android
Third-party softwareYes - AWS SDK for C++ 1.11.916 (Apache-2.0) and the AWS Common Runtime libraries (Apache-2.0), in Source/ThirdParty/DynamoLedgerSdk
Engine versionsUnreal Engine 4.27 · 5.8 — a build for each is included
C++ classes15 + 1 structs
Blueprint nodes14
Events4
DocumentationDocumentation.html (in the download)
DownloadDynamoLedger.zip · 38.2 MB
Versionv1.0.0

What's in the download

FileWhat it is
DynamoLedger 4.27.zipPlugin build for Unreal Engine 4.27
DynamoLedger 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 · 5.8).
  2. Copy the DynamoLedger folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable DynamoLedger under Edit › Plugins and restart the editor.
  4. Fill in Project Settings › Plugins › DynamoLedger.
  5. Right-click in any Blueprint graph and search DynamoLedger — or include the public headers from C++.
  6. Package for your target platform (Windows, Linux, Android).

Good to know

Made for Unreal Engine 4.27 and 5.8. Requires an AWS account; DynamoDB and Cognito usage is billed by AWS. On Linux and Android the SDK uses the engine's libcurl and OpenSSL and the engine's certificate store. On Win64 the SDK is one DLL with a plugin-specific name, so DynamoLedger can be installed next to other AWS-based plugins. Never ship long-term access keys in a game client: use a Cognito identity pool for players. Developed and maintained by Alpha XP.

Everything included

  • Put Item, Get Item, Update Item, Delete Item with condition expressions and an On…
  • Query and Scan with key conditions, filters, secondary indexes, paging and parallel…
  • Batch Get (100 keys per request) and Batch Write (25 writes per request) with…
  • Transact Write: up to 100 operations, all or nothing, with readable cancellation…
  • Increment Counter: atomic add on top-level or nested number attributes, returns the…
  • Get Top Scores: leaderboard helper over a secondary index, highest or lowest first
  • Plain JSON in and out: S, N, BOOL, NULL, L and M map to JSON; sets and binary values…
  • {IdentityId} token for per-player security with dynamodb:LeadingKeys
  • Amazon Cognito identity pools for guest and signed-in players (Set Login Token for any…
  • Static keys (development and servers) and the default AWS credential chain
  • Table name prefix and consistent-read default in the project settings
  • Struct To JSON, JSON To Struct, Get JSON Field and Make Key JSON helpers
  • Background worker threads, automatic retries with back-off, timeouts, custom endpoints…
  • Cancellable latent nodes; all results delivered on the game thread

Platforms

WindowsLinuxAndroid

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileDynamoLedger.zip
FormatZIP
Size38.2 MB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256d5c62dba313b48f0…

Personal

$45.99$36.79
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One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
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$137.99$110.39
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Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
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  • Source files
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Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
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  • 14-day refund window
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One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

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Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.

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1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

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Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

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Yes — paid licences can be refunded within 14 days, straight from your order page.

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The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.

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No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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