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CsvKit
Parse CSV text at runtime in Blueprints and look up values by column name, row key or index, without creating Data Table assets.
Highlights
All 9 features βCsvKit turns a CSV-formatted string into a queryable object. Load the text from a file, download it over HTTP or keep it in a variable, then call Parse CSV Rows with your delimiter, quote character, optional header row and optional key column.
The returned Csv Kit Object gives you whole columns by name or index, whole rows by key or index, and single cells by name and key or by indices, plus the row and column counts, the column names and the row keys. Lookups that do not match return empty values instead of failing.
Use it for data that must stay editable outside the editor: mod and configuration files, tables exported from spreadsheets, server responses, localisation or balancing data that players or designers change without repackaging the game.
CsvKit is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.
Key features
- One node to parse: Parse CSV Rows
- Configurable delimiter and quote character, quoting can be disabled
- Optional header row for column names, or your own column names
- Optional key column to identify rows (for example an ID column)
- Get Column by Name / Index and Get Row by Key / Index
- Get Cell by Name and Key and Get Cell by Indices
- Get Column Index for Name and Get Row Index for Key
- Column Count, Row Count, Column Names and Row Keys as read-only properties
- No Data Table assets or editor import step required
Blueprint & C++ API
Every call is reachable from more than one place β pick the entry point that fits your project:
| Class | Type | Nodes | Use it for |
|---|---|---|---|
| CsvKitObject | Object | 8 | Parsed CSV data. Created by the Parse CSV Rows node; query it by column name, row key or index. |
| CsvKitBlueprintLibrary | Function library | 1 | Static nodes β callable from anywhere, no object needed. |
Callable runs when executed Β· Pure no exec pin, returns a value
| Node | Type | Available on |
|---|---|---|
| Parse CSV Rows(CSV String: String, Column Names: Array of String, Delimiter Character: String, Quote Character: String, Header Row: int, β¦) β Csv Kit Object | Callable | Static |
| Get Column by Name(Column Name: String) β Array of String | Pure | Object |
| Get Column by Index(Column Index: int) β Array of String | Pure | Object |
| Get Row by Key(Row Key: String) β Array of String | Pure | Object |
| Get Row by Index(Row Index: int) β Array of String | Pure | Object |
| Get Cell by Name and Key(Column Name: String, Row Key: String) β String | Pure | Object |
| Get Cell by Indices(Column Index: int, Row Index: int) β String | Pure | Object |
| Get Column Index for Name(Name: String) β int | Pure | Object |
| Get Row Index for Key(Key: String) β int | Pure | Object |
Compatibility
One ready-made build per engine version is included in the download β copy the one that matches your project.
| Platform | Supported in |
|---|---|
| Windows | Editor & packaged |
| macOS | Editor & packaged |
| Linux | Editor & packaged |
| Module | Type | Loading phase |
|---|---|---|
| CsvKit | Runtime | PreLoadingScreen |
Technical details
| Code modules | CsvKit (Runtime) |
|---|---|
| Blueprints | 0 Β· C++ classes: 2 |
| Network replicated | No |
| Development platforms | Windows: Yes, Mac: Not verified |
| Target build platforms | Win64, Mac, Linux (Win64 verified) |
| Third-party software | Yes |
| Engine versions | Unreal Engine 4.27 Β· 5.8 β a build for each is included |
| C++ classes | 2 |
| Blueprint nodes | 9 |
| Documentation | Documentation.html (in the download) |
| Download | CsvKit.zip Β· 180 KB |
| Version | v1.0.0 |
Third-party components
- CSV for C++ (csv-parser) (2.1.0), Copyright (c) 2017-2020 Vincent La, MIT License
- mio (memory-mapped file IO, bundled inside csv.hpp), Copyright 2017 mandreyel, MIT License
- string-view lite (bundled inside csv.hpp), Copyright 2017-2019 by Martin Moene, Boost Software License 1.0
- Hedley (bundled inside csv.hpp), created by Evan Nemerson, CC0 1.0 Universal public domain dedication
- JSON for Modern C++ excerpt (bundled inside csv.hpp), Copyright (c) 2013-2015 Niels Lohmann, MIT License
These components are shipped as source code in a single header, compiled into the plugin, and send no data to their authors. The full attributions accompany the Third Party Software declaration submitted to Epic.
What's in the download
| File | What it is |
|---|---|
| CsvKit 4.27.zip | Plugin build for Unreal Engine 4.27 |
| CsvKit 5.8.zip | Plugin build for Unreal Engine 5.8 |
| Documentation.html | Documentation (open in a browser) |
Quick start
- Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
- Copy the CsvKit folder into your project's Plugins/ folder (create it if needed).
- Open the project, enable CsvKit under Edit βΊ Plugins and restart the editor.
- Right-click in any Blueprint graph and search CsvKit β or include the public headers from C++.
- Package for your target platform (Windows, macOS, Linux).
Good to know
Built and verified warning-free for Unreal Engine 4.27 and 5.8. CsvKit is a Blueprint plugin (its classes are not exported to other C++ modules) and converts text to the ANSI code page before parsing; Mac and Linux are enabled by the plugin and supported by the code but not verified by Alpha XP. Developed and maintained by Alpha XP.
Everything included
- One node to parse: Parse CSV Rows
- Configurable delimiter and quote character, quoting can be disabled
- Optional header row for column names, or your own column names
- Optional key column to identify rows (for example an ID column)
- Get Column by Name / Index and Get Row by Key / Index
- Get Cell by Name and Key and Get Cell by Indices
- Get Column Index for Name and Get Row Index for Key
- Column Count, Row Count, Column Names and Row Keys as read-only properties
- No Data Table assets or editor import step required
Platforms
Requirements
- Unreal Engine 4.27 and 5.8
- Develop on Windows (Win64)
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key β 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review CsvKit β reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal β One non-commercial project. Commercial β Ship paid products. Extended β Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes β paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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