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CognitoPass

Player accounts with Amazon Cognito for Blueprints and C++: sign-up, sign-in with MFA, password reset, attributes, remembered sessions and AWS credentials through identi…

Malware-scannedSigned licence keyInstant downloadUpdates included
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Sign Up, Confirm Sign Up and Resend Confirmation Code with custom attributes
Sign In (user name or e-mail alias + password) with an On Challenge pin
Respond To Challenge: new password, SMS, authenticator-app and e-mail MFA codes, MFA…
Authenticator-app (TOTP) MFA setup with an otpauth:// URI for QR codes, also during…
Restore Session (remembered refresh token), Refresh Session and automatic token refresh
Sign Out (this device or all devices) and Delete Account
$45.99$36.79

CognitoPass adds complete player accounts to your game using Amazon Cognito user pools, without a separate backend or web layer. Players sign up, confirm their e-mail, sign in, protect their account with an authenticator app, reset a forgotten password and stay signed in between game sessions - all from Blueprint nodes with clear success, challenge and failure pins.

Sign In handles every step Cognito may ask for: an On Challenge pin reports MFA codes (authenticator app, SMS or e-mail), new-password requests and MFA setup, and Respond To Challenge answers them. Setup Authenticator App returns the secret and an otpauth:// link ready for a QR code; Verify Authenticator App confirms it and makes it the preferred MFA method.

Sessions are kept inside the plugin and renewed automatically shortly before the tokens expire. With Remember Session enabled, Restore Session signs returning players in with their saved refresh token. Sign Out works for one device or all devices, and Delete Account removes the account.

Add a Cognito identity pool and CognitoPass registers the signed-in player with it automatically: Get AWS Credentials returns temporary AWS keys scoped to that player, ready to use with the other Alpha XP cloud plugins or any AWS service your IAM role allows. Get Token Claims reads the claims of the ID and access tokens, and the CognitoPass Subsystem broadcasts On Signed In, On Signed Out and On Session Refreshed for your UI.

App clients with a client secret are supported (the SECRET_HASH is computed for you). All requests run on background worker threads with automatic retries, results arrive on the game thread, and tokens and passwords are never logged.

CognitoPass is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It includes the AWS SDK for C++ prebuilt for Win64, Linux and Android and ships with styled HTML documentation, including a step-by-step Cognito setup guide with an example IAM policy.

8Blueprint nodes
6Events
19Project settings
2Engine builds

Key features

  • Sign Up, Confirm Sign Up and Resend Confirmation Code with custom attributes
  • Sign In (user name or e-mail alias + password) with an On Challenge pin
  • Respond To Challenge: new password, SMS, authenticator-app and e-mail MFA codes, MFA
  • Authenticator-app (TOTP) MFA setup with an otpauth:// URI for QR codes, also during
  • Restore Session (remembered refresh token), Refresh Session and automatic token refresh
  • Sign Out (this device or all devices) and Delete Account
  • Forgot Password, Confirm Forgot Password and Change Password
  • Get, Update and Verify User Attributes
  • Get AWS Credentials through a Cognito identity pool (authenticated or guest), static
  • Get Token Claims (JWT payload as a map and JSON)
  • App client secrets supported (SECRET_HASH)
  • Game Instance Subsystem events: On Signed In, On Signed Out, On Session Refreshed
  • Background worker threads, retries with back-off, timeouts, custom endpoints;

Blueprint & C++ API

Every call is reachable from more than one place β€” pick the entry point that fits your project:

ClassTypeNodesUse it for
CognitoPassLibraryFunction library6Session, token and configuration helpers for CognitoPass.
Async action nodesLatent Blueprint nodes2Latent node with success / failure output pins.

Callable runs when executed Β· Pure no exec pin, returns a value Β· LatentAsync finishes later and fires its outputs

CognitoPass 6

NodeTypeAvailable onDescription
CancelAsyncAsyncStops waiting for this request: none of its output pins fire any more. The request itself may still complete on AWS.
Is FinishedAsyncAsyncTrue after Cancel was called or the node finished.
Is Signed In() β†’ BooleanPureStaticTrue while a player is signed in (the tokens may be renewed automatically when a node needs them).
Get Session() β†’ Cognito Pass SessionPureStaticThe signed-in player's session: user name, sub, ID and access tokens and their expiry. Valid is false when nobody is signed in.
Get Token Claims(Token: String) β†’ Boolean, Claims, JsonPureStaticDecodes the claims of a JWT such as the session's ID Token (for example "email", "sub", "cognito:groups", "exp").
Get User Pool Provider Name() β†’ StringPureStaticThe identity-pool login key of the configured user pool: cognito-idp.<region>.amazonaws.com/<user pool id>.

Config 2

NodeTypeAvailable onDescription
Set Region(Region: String)CallableStaticSwitches the AWS region used by every following request (empty = the region of the User Pool Id).
Is Configured() β†’ Boolean, ProblemPureStaticChecks the settings and returns false with a reason when requests cannot work yet.

Events & delegates

Bind these in Blueprint (drag off the object β†’ Bind Event) or with AddDynamic in C++.

EventParametersFires onWhen it fires
On SuccessUser Confirmed (Boolean), Code Delivery Destination (String), Error (Cognito Pass Error)CognitoPassSignUpAction
On FailureUser Confirmed (Boolean), Code Delivery Destination (String), Error (Cognito Pass Error)CognitoPassSignUpAction
On ChallengeChallenge Name (String), Challenge Parameters (Cognito Pass String Map)CognitoPassSignInAction
On Signed InSession (Cognito Pass Session)CognitoPassSubsystemA player signed in (Sign In, Respond To Challenge, Restore Session or Verify Authenticator App during sign-in).
On Signed Outβ€”CognitoPassSubsystemThe player signed out, deleted the account, or the saved session was rejected by the user pool.
On Session RefreshedSession (Cognito Pass Session)CognitoPassSubsystemThe ID and access tokens were renewed (Refresh Session or an automatic refresh).

Project settings

Configure once under Project Settings β€Ί Plugins β€Ί CognitoPass β€” values are saved to the project's config .ini, so they travel with the project and your build.

SettingSectionTypeWhat it does
RegionConnectionStringAWS region of your user pool, for example "us-east-1" or "eu-west-1". Empty = taken from the User Pool Id.
User Pool IdUser PoolStringCognito user pool, for example "us-east-1_AbCdEf123" (Amazon Cognito > User pools > the pool's overview).
App Client IdUser PoolStringApp client of the user pool. It needs the ALLOW_USER_PASSWORD_AUTH and ALLOW_REFRESH_TOKEN_AUTH flows.
App Client SecretUser PoolStringOnly for app clients created with a client secret: every request then carries the SECRET_HASH.
Remember SessionSessionBooleanKeep the player signed in between game sessions: the refresh token is stored in the SaveGame slot "CognitoPassSession". Restore Session uses it.
Auto RefreshSessionBooleanRefresh the tokens automatically (about 5 minutes before they expire) when a node needs them.
Credential ModeCredentialsCredential ModeWhere Get AWS Credentials gets its credentials.
Identity Pool IdCredentialsStringOptional Cognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef". Signed-in players are registered with it automatically.
Allow Guest AccessCredentialsBooleanAllow unauthenticated (guest) identities before the player signs in. The pool must allow guest access too.
Access Key IdCredentialsStringAccess key for Static Keys mode. Keys saved here end up in DefaultGame.ini - use them for development and servers only.
Secret Access KeyCredentialsStringSecret key for Static Keys mode.
Allow Static Keys In ShippingCredentialsBooleanStatic keys are refused in Shipping builds unless this is enabled (for example on a dedicated server).
Endpoint OverrideConnectionStringCustom endpoint, for example a local user-pool emulator such as "http://localhost:9229". Empty = the regional AWS endpoint.
Request Timeout MsConnectionIntegerTotal time a request may take, in milliseconds.
Connect Timeout MsConnectionIntegerTime allowed to open the connection, in milliseconds.
Max RetriesConnectionIntegerAutomatic retries with exponential back-off for throttled and transient failures.
Worker ThreadsConnectionIntegerWorker threads that run requests in the background (requests never block the game thread).
Verify SSLConnectionBooleanVerify TLS certificates. Only disable for a local emulator.
Log Sdk WarningsConnectionBooleanForward SDK warnings and errors to the Output Log (LogCognitoPass).

Options & enums

EnumValues
Credential ModeCognito Identity Pool Static Keys Default Credential Chain

Compatibility

UE 4.27CognitoPass 4.27.zipUE 5.8CognitoPass 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
LinuxEditor & packaged
AndroidPackaged builds
ModuleTypeLoading phase
CognitoPassRuntimeDefault

Technical details

Code modulesCognitoPass (Runtime), CognitoPassSdk (External, Source/ThirdParty - prebuilt AWS SDK for C++)
Blueprints0 Β· C++ classes: 23
Network replicatedNo
Development platformsWindows: Yes, Mac: No, Linux: Yes
Target build platformsWin64, Linux, Android
Third-party softwareYes - AWS SDK for C++ 1.11.916 (Apache-2.0) and the AWS Common Runtime libraries (Apache-2.0), in Source/ThirdParty/CognitoPassSdk
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes23 + 4 structs
Blueprint nodes8
Events6
DocumentationDocumentation.html (in the download)
DownloadCognitoPass.zip Β· 37.8 MB
Versionv1.0.0

What's in the download

FileWhat it is
CognitoPass 4.27.zipPlugin build for Unreal Engine 4.27
CognitoPass 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the CognitoPass folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable CognitoPass under Edit β€Ί Plugins and restart the editor.
  4. Fill in Project Settings β€Ί Plugins β€Ί CognitoPass.
  5. Right-click in any Blueprint graph and search CognitoPass β€” or include the public headers from C++.
  6. Package for your target platform (Windows, Linux, Android).

Good to know

Built for Unreal Engine 4.27 and 5.8. Requires an AWS account; Amazon Cognito usage is billed by AWS. The app client needs the ALLOW_USER_PASSWORD_AUTH and ALLOW_REFRESH_TOKEN_AUTH flows. On Linux and Android the SDK uses the engine's libcurl and OpenSSL and the engine's certificate store. On Win64 the SDK is one DLL with a plugin-specific name, so CognitoPass can be installed next to other AWS-based plugins. The remembered refresh token is stored in a local SaveGame file. Developed and maintained by Alpha XP.

Everything included

  • Sign Up, Confirm Sign Up and Resend Confirmation Code with custom attributes
  • Sign In (user name or e-mail alias + password) with an On Challenge pin
  • Respond To Challenge: new password, SMS, authenticator-app and e-mail MFA codes, MFA…
  • Authenticator-app (TOTP) MFA setup with an otpauth:// URI for QR codes, also during…
  • Restore Session (remembered refresh token), Refresh Session and automatic token refresh
  • Sign Out (this device or all devices) and Delete Account
  • Forgot Password, Confirm Forgot Password and Change Password
  • Get, Update and Verify User Attributes
  • Get AWS Credentials through a Cognito identity pool (authenticated or guest), static…
  • Get Token Claims (JWT payload as a map and JSON)
  • App client secrets supported (SECRET_HASH)
  • Game Instance Subsystem events: On Signed In, On Signed Out, On Session Refreshed
  • Background worker threads, retries with back-off, timeouts, custom endpoints;…

Platforms

WindowsLinuxAndroid

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileCognitoPass.zip
FormatZIP
Size37.8 MB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256a7b1cab9d9adb3d5…

Personal

$45.99$36.79
βˆ’20%You save $9.20

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
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Commercial

$137.99$110.39
βˆ’20%You save $27.60

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$435.00$348.00
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Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key β€” 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
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Refunds & terms14-day refunds from your order page. Refund policy Β· Personal terms Β· Commercial terms Β· Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal β€” One non-commercial project. Commercial β€” Ship paid products. Extended β€” Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes β€” paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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