BluetoothLink
Bluetooth Low Energy for Unreal - scan, connect, read, write and subscribe to BLE devices on Android and iOS.
Highlights
BluetoothLink turns Unreal into a BLE central. Scan for peripherals, connect, and read, write or subscribe to characteristics - ideal for wearables, controllers, sensors and smart toys..
Start a scan (optionally filtered by service UUID), connect to a discovered peripheral, then read, write or subscribe to its characteristics - the full BLE central workflow as Blueprint events on Android and iOS. UUID normalization expands 16- and 32-bit short UUIDs correctly, hex utilities handle characteristic payloads, and demo content demonstrates the complete flow.
BLE connects games and apps to the physical world: fitness wearables and heart-rate straps driving gameplay, custom controllers and toys-to-life hardware, sensor-driven installations and museum exhibits, and companion-device experiences - all without writing a line of Java, Kotlin or Swift.
BluetoothLink is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.
Key Features:
- BLE scanning with service filters
- Connect and pair with peripherals
- Read/write/notify on characteristics
- UUID normalization and hex utilities
- Android and iOS, with demo content
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation
Full documentation: https://demo.alphaxp.net/FabStore/Network/BluetoothLink/
Support: https://alphaxp.net/
Everything included
- BLE scanning with service filters
- Connect and pair with peripherals
- Read/write/notify on characteristics
- UUID normalization and hex utilities
- Android and iOS, with demo content
- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
Platforms
Requirements
- Unreal Engine 4.27 and 5.7, 5.8
- Develop on Windows, macOS
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0LatestJul 15, 2026
- Unreal Engine 4.27 and 5.7, 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review BluetoothLink — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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