WindowCast

Capture any desktop application window on Windows in real time and show it as a texture on a mesh in your level or inside a UMG widget.

Malware-scannedSigned licence keyInstant downloadUpdates included
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Real-time capture of any top-level desktop window into a Texture2D
Window search by title: Perfect Match, Forward Match, Partial Match, Backward Match or…
Adjustable capture rate from 1 to 120 frames per second
Background-thread capture through the Windows Graphics Capture API
Change Texture event that delivers a new texture whenever the window is resized
Actor class (WindowCastActor) and UMG widget class (WindowCastWidget) ready to…
$11.99

WindowCast streams the contents of a desktop window - a browser, a video player, a tool, another game - into Unreal Engine as a regular Texture2D. Capture runs on a background thread through the Windows Graphics Capture API, so the window keeps updating even when it is partly covered by other windows.

You pick the window by its title: exact match, starts with, contains, ends with, or a regular expression. Set a frame rate between 1 and 120, call Start, and bind the Change Texture event; whenever the captured window changes size a new texture is created and handed to you. Two ready-made samples are included: a plane actor that shows the window on a mesh in the level, and a UMG widget that shows it in your UI.

Use it for in-world monitors and screens, virtual production and broadcast overlays, streaming a companion app into a training simulator, or showing a desktop tool inside a VR scene.

WindowCast is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to Blueprints and C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.

2Blueprint nodes
1Event
2Engine builds
1Platform

Key features

  • Real-time capture of any top-level desktop window into a Texture2D
  • Window search by title: Perfect Match, Forward Match, Partial Match, Backward Match or
  • Adjustable capture rate from 1 to 120 frames per second
  • Background-thread capture through the Windows Graphics Capture API
  • Change Texture event that delivers a new texture whenever the window is resized
  • Actor class (WindowCastActor) and UMG widget class (WindowCastWidget) ready to
  • Capture object (WindowCastMachine) for custom setups in Blueprint or C++
  • Sample plane actor Blueprint with mesh and material
  • Sample UMG widget Blueprint with material
  • Capture stops automatically when the actor ends play or the widget is released

Blueprint & C++ API

Every call is reachable from more than one place β€” pick the entry point that fits your project:

ClassTypeNodesUse it for
WindowCastMachineObject2Create with Construct Object or from C++.
WindowCastActorActor1Place in a level or spawn at runtime.
WindowCastWidgetUMG widget1Add to a widget blueprint or viewport.

Callable runs when executed Β· Pure no exec pin, returns a value

NodeTypeAvailable onDescription
Start() β†’ Texture 2 DCallableActor Object UMG widgetStarts capturing the window described by Properties.
DisposeCallableObject

Events & delegates

Bind these in Blueprint (drag off the object β†’ Bind Event) or with AddDynamic in C++.

EventParameters
Change TextureNew Texture (Texture 2 D)

Options & enums

EnumValues
Title MatchPerfect Match Forward Match Partial Match Backward Match Regular Expression

Compatibility

UE 4.27WindowCast 4.27.zipUE 5.8WindowCast 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
ModuleTypeLoading phase
WindowCastRuntimeDefault

Technical details

Code modulesWindowCast (Runtime)
Blueprints2 Β· C++ classes: 3
Network replicatedNo
Development platformsWindows: Yes, Mac: No
Target build platformsWin64
Third-party softwareYes
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes3 + 1 structs
Blueprint nodes2
Events1
DocumentationDocumentation.html (in the download)
DownloadWindowCast.zip Β· 596 KB
Versionv1.0.0

Third-party components

  • C++/WinRT (cppwinrt) projection headers (2.0.220110.5), Copyright (c) Microsoft Corporation, MIT License

The headers ship as source and are compiled into the plugin's Win64 module; they send no data to their authors. The full attributions accompany the Third Party Software declaration submitted to Epic.

What's in the download

FileWhat it is
WindowCast 4.27.zipPlugin build for Unreal Engine 4.27
WindowCast 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the WindowCast folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable WindowCast under Edit β€Ί Plugins and restart the editor.
  4. Right-click in any Blueprint graph and search WindowCast β€” or include the public headers from C++.
  5. Package for your target platform (Windows).

Good to know

Built and verified warning-free for Unreal Engine 4.27 and 5.8. Win64 only: the runtime module is restricted to Win64 and capture requires Windows 10 version 1903 or newer; building the plugin requires a Windows 10 SDK 10.0.18362 or newer. Developed and maintained by Alpha XP.

Everything included

  • Real-time capture of any top-level desktop window into a Texture2D
  • Window search by title: Perfect Match, Forward Match, Partial Match, Backward Match or…
  • Adjustable capture rate from 1 to 120 frames per second
  • Background-thread capture through the Windows Graphics Capture API
  • Change Texture event that delivers a new texture whenever the window is resized
  • Actor class (WindowCastActor) and UMG widget class (WindowCastWidget) ready to…
  • Capture object (WindowCastMachine) for custom setups in Blueprint or C++
  • Sample plane actor Blueprint with mesh and material
  • Sample UMG widget Blueprint with material
  • Capture stops automatically when the actor ends play or the widget is released

Platforms

Windows

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileWindowCast.zip
FormatZIP
Size596 KB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256574ee57513cc8888…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
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Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key β€” 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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Refunds & terms14-day refunds from your order page. Refund policy Β· Personal terms Β· Commercial terms Β· Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal β€” One non-commercial project. Commercial β€” Ship paid products. Extended β€” Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes β€” paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

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