LAUNCH26LAUNCH26 — ends Nov 10 →

RollbackNet

GGPO-style rollback netcode for Unreal - deterministic sessions, spectators and sync-test for fighting-game-grade play.

Malware-scannedSigned licence keyInstant downloadUpdates included
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Highlights

Rollback/prediction netcode core
Deterministic session synchronization
Spectator sessions
Sync-test mode for desync hunting
Network stats and endpoint helpers
Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
$11.99

RollbackNet delivers tournament-grade rollback networking. Built on the proven GGPO model, it keeps fast-paced peer-to-peer games responsive by predicting inputs and rolling back mispredictions invisibly.

RollbackNet implements the GGPO model: exchange inputs peer-to-peer, predict remote inputs to keep the game responsive, and roll back and re-simulate the handful of frames where prediction missed - invisibly to players. Session nodes cover local players, remote peers and spectators; sync-test mode deliberately rolls back every frame to expose determinism bugs while you develop; and network stats keep quality measurable.

This is the netcode fighting games, platform fighters and other twitch-precise genres demand. If your gameplay lives or dies on frame-perfect inputs - versus fighters, sports arcades, retro-style competitive games - rollback is the difference between 'plays fine locally' and 'plays fine online'.

RollbackNet is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.

Key Features:

  • Rollback/prediction netcode core
  • Deterministic session synchronization
  • Spectator sessions
  • Sync-test mode for desync hunting
  • Network stats and endpoint helpers
  • Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation

Full documentation: https://demo.alphaxp.net/FabStore/Network/RollbackNet/
Support: https://alphaxp.net/

Technical details:

Code Modules:

- RollbackNet (Runtime)

Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: No

Supported Target Build Platforms: Win64

Important/Additional Notes: Built for Unreal Engine 4.27-5.0+. Developed and maintained by Alpha XP.

Everything included

  • Rollback/prediction netcode core
  • Deterministic session synchronization
  • Spectator sessions
  • Sync-test mode for desync hunting
  • Network stats and endpoint helpers
  • Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…

Platforms

Windows

Requirements

  • Unreal Engine 4.27 and 5.7, 5.8
  • Develop on Windows
  • Blueprints and C++

In the download

FileRollbackNet.zip
FormatZIP
Size932 KB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256aa3a721b020a491e…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
★ Most popular

Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.7, 5.8
    • Blueprint and C++ API, HTML documentation
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Reviews are for customers who bought RollbackNet.
Email supportsupport@alphaxp.net — include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy · Personal terms · Commercial terms · Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes — paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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