LAUNCH26LAUNCH26 — ends Nov 10 →

OpenWorldServer

Zone-based open-world server orchestration with seamless player handoff between dedicated server zones.

Malware-scannedSigned licence keyInstant downloadUpdates included
OpenWorldServer — screenshot 1
OpenWorldServer — screenshot 2
OpenWorldServer — screenshot 3
OpenWorldServer — screenshot 4
OpenWorldServer — screenshot 5
OpenWorldServer — screenshot 6
OpenWorldServer — screenshot 7
OpenWorldServer — screenshot 8
OpenWorldServer — screenshot 9
OpenWorldServer — screenshot 10
OpenWorldServer — screenshot 11
OpenWorldServer — screenshot 12
OpenWorldServer — screenshot 13
OpenWorldServer — screenshot 14
1 / 14

Highlights

Zone-based world partitioning across servers
Seamless player handoff between zones
Login and persistence flow with demo UMG content
GameplayAbility-ready character framework
API URL and GUID validation helpers
Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…
$11.99

OpenWorldServer scales your world across multiple dedicated servers. Split the map into zones, hand players off seamlessly as they travel and manage the whole topology from one plugin.

Carve your world into zones, run each zone as its own dedicated server, and let OpenWorldServer move players between them: travel requests, state persistence and the login flow are handled by the framework, with demo UMG content showing the complete journey from sign-in to in-world. A GameplayAbility-ready character framework and API helpers round out the server-side toolkit.

It is the backbone pattern for worlds bigger than one server: open-world survival and MMO-style projects, persistent social universes, and large simulations. Instead of inventing zone handoff and persistence from scratch, you start from a working topology and spend your time on gameplay.

OpenWorldServer is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.

Key Features:

  • Zone-based world partitioning across servers
  • Seamless player handoff between zones
  • Login and persistence flow with demo UMG content
  • GameplayAbility-ready character framework
  • API URL and GUID validation helpers
  • Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation

Full documentation: https://demo.alphaxp.net/FabStore/Network/OpenWorldServer/
Support: https://alphaxp.net/

Technical details:

Code Modules:

- OpenWorldServer (Runtime)

Number of Blueprints: 11
Number of C++ Classes: 47
Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Supported Target Build Platforms: Win64, Mac, Linux

Important/Additional Notes: Built for Unreal Engine 4.27-5.0+. Developed and maintained by Alpha XP.

Everything included

  • Zone-based world partitioning across servers
  • Seamless player handoff between zones
  • Login and persistence flow with demo UMG content
  • GameplayAbility-ready character framework
  • API URL and GUID validation helpers
  • Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and…

Platforms

WindowsmacOSLinux

Requirements

  • Unreal Engine 4.27 and 5.7, 5.8
  • Develop on Windows, macOS
  • Blueprints and C++

In the download

FileOpenWorldServer.zip
FormatZIP
Size10 MB
Versionv1.0.0
SHA-2561ebf094e7241793a…

Personal

$11.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
★ Most popular

Commercial

$59.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$189.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.7, 5.8
    • Blueprint and C++ API, HTML documentation
—
★★★★★
No reviews yet
5★0%
4★0%
3★0%
2★0%
1★0%

Be the first to review OpenWorldServer — reviews come from customers who bought it, so every one is a verified purchase.

Reviews are for customers who bought OpenWorldServer.
Email supportsupport@alphaxp.net — include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy · Personal terms · Commercial terms · Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes — paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

More like this

From the same studio
$11.99Personal licence · OpenWorldServer
✦ Why TechHarbour

Software you own, from the people who built it.

45 products, one studio. Each ships with a signed licence key, an instant download and 14-day refunds — and every file is malware-scanned before it goes on sale.