MetaWrench
Edit metadata such as EditCondition, ClampMin, tag filters and BindWidget on Blueprint variables, functions, parameters and structs right in the Details panel.
Highlights
All 10 features βMetaWrench brings C++-style metadata to Blueprint-created members. Select a variable, local variable, function, custom event, parameter, macro or struct member and a Metadata section appears in the Details panel, with the right editor for each key: check boxes for flags, numeric fields with ranges, gameplay tag pickers, drop-down lists and text fields.
Use it to build polished, designer-friendly Blueprints: hide properties behind edit conditions, clamp values and add sliders, restrict class and asset pickers, filter gameplay tags, inline map rows, mark UMG variables as BindWidget, or set how visible and editable a variable is in default and instance Details panels.
The available keys are fully configurable in Project Settings. A broad set of common keys ships pre-configured, and each key can be limited to particular Blueprint classes, property types and member kinds. A per-user raw editor shows and edits every metadata entry, including keys that are not configured. MetaWrench is an editor-only tool and adds nothing to packaged games.
MetaWrench is part of the Alpha XP utilities collection for Unreal Engine 5.8. It is an editor-only tool that works directly inside the Blueprint editor (no Blueprint nodes or C++ code are required), it ships with styled HTML documentation, and it is compiled and verified warning-free against a clean UE 5.8 project.
Key features
- Metadata section for Blueprint variables, local variables, functions, custom events
- Metadata tab for User Defined Structs and their members
- Property Visibility row (Hidden to Edit Anywhere) for Blueprint variables
- Proper editors per key type: flag, boolean, string, integer, float, gameplay tag(s),
- Broad set of common keys pre-configured (edit conditions, clamps, sliders, class and
- Keys configurable per Blueprint class, property type, container and member kind
- Required and incompatible key rules to keep the panel tidy
- Optional per-user raw key/value metadata editor
- Optional support for collapsed graphs and macros
- Editor only: no runtime module, nothing added to packaged builds
Project settings
Configure once under Project Settings βΊ Plugins βΊ Meta Wrench Config β values are saved to the project's config .ini, so they travel with the project and your build.
| Setting | Section | Type | Default | What it does |
|---|---|---|---|---|
| Sort Meta Data Alphabetically | MetaWrench | Boolean | true | If true, the metadata keys will automatically be sorted alphabetically |
| Enable Meta Data Editor For Variables | MetaWrench | Boolean | true | |
| Enable Meta Data Editor For Local Variables | MetaWrench | Boolean | true | |
| Enable Meta Data Editor For Functions | MetaWrench | Boolean | true | |
| Enable Meta Data Editor For Custom Events | MetaWrench | Boolean | true | |
| Enable Meta Data Editor for Collapsed Graphs and Macros | MetaWrench | Boolean | false | |
| Enable Meta Data Editor For Function Parameters | MetaWrench | Boolean | true | Param meta data only works for Function/Event parameters |
| Enable Meta Data Editor For Structs | MetaWrench | Boolean | true | If true, a new Metadata tab will be added to the User Structure editor |
| Enable Property Visibility Editor | MetaWrench | Boolean | true | If true, adds a Property Visibility row to metadata section. |
| Meta Data Keys | Meta Data Keys | Array of MW Meta Data Key | β | |
| Enable Raw Meta Data Editor | Editor Config | Boolean | false | If true, a raw key-value editor will be displayed on variables/functions that can have meta data This viewing/editing of all meta data, even if not exposed by t⦠|
Compatibility
One ready-made build per engine version is included in the download β copy the one that matches your project.
| Platform | Supported in |
|---|---|
| Windows | Editor & packaged |
| Module | Type | Loading phase |
|---|---|---|
| MetaWrench | Editor | PostEngineInit |
| MetaWrenchGraph | UncookedOnly | PostEngineInit |
Technical details
| Code modules | MetaWrench (Editor), MetaWrenchGraph (UncookedOnly) |
|---|---|
| Blueprints | 0 Β· C++ classes: 3 |
| Network replicated | No |
| Development platforms | Windows: Yes, Mac: Not verified |
| Target build platforms | Win64 |
| Third-party software | No |
| Engine versions | Unreal Engine 5.8 β a build for each is included |
| C++ classes | 3 + 2 structs |
| Documentation | Documentation.html (in the download) |
| Download | MetaWrench.zip Β· 88 KB |
| Version | v1.0.0 |
What's in the download
| File | What it is |
|---|---|
| MetaWrench 5.8.zip | Plugin build for Unreal Engine 5.8 |
| Documentation.html | Documentation (open in a browser) |
Quick start
- Unzip the download and pick the build that matches your engine (5.8).
- Copy the MetaWrench folder into your project's Plugins/ folder (create it if needed).
- Open the project, enable MetaWrench under Edit βΊ Plugins and restart the editor.
- Fill in Project Settings βΊ Plugins βΊ Meta Wrench Config.
- Package for your target platform (Windows).
Good to know
Built and verified warning-free for Unreal Engine 5.8. Editor-only plugin: both modules are excluded from packaged games, so it has no effect on target platforms and adds no runtime cost. Requires the engine's GameplayTagsEditor plugin (enabled automatically). Developed and maintained by Alpha XP.
Everything included
- Metadata section for Blueprint variables, local variables, functions, custom eventsβ¦
- Metadata tab for User Defined Structs and their members
- Property Visibility row (Hidden to Edit Anywhere) for Blueprint variables
- Proper editors per key type: flag, boolean, string, integer, float, gameplay tag(s),β¦
- Broad set of common keys pre-configured (edit conditions, clamps, sliders, class andβ¦
- Keys configurable per Blueprint class, property type, container and member kind
- Required and incompatible key rules to keep the panel tidy
- Optional per-user raw key/value metadata editor
- Optional support for collapsed graphs and macros
- Editor only: no runtime module, nothing added to packaged builds
Platforms
Requirements
- Unreal Engine 5.8
- Develop on Windows (Win64)
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key β 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review MetaWrench β reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal β One non-commercial project. Commercial β Ship paid products. Extended β Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes β paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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