LAUNCH26LAUNCH26 — ends Nov 10 →

GooglePro

Google Play in Blueprint - Play Games Services v2 sign-in, achievements, leaderboards and cloud saves, Play Billing purchases and subscriptions, Google Sign-In, and Play…

Malware-scannedSigned licence keyInstant downloadUpdates included
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Play Games Services v2: sign-in, player profile, achievements, leaderboards,…
Play Billing: one-time products and subscriptions - query, purchase, acknowledge,…
Google Sign-In: silent and interactive, with ID token and server auth code for your…
Play Core: in-app review dialog, immediate and flexible in-app updates with download…
55 Blueprint nodes + 4 subsystem events; JSON results with typed Parse nodes
Latent nodes resolve on explicit success/failure pins, so graphs never hang
$36.99

GooglePro exposes the Google Play platform to Blueprint - four products, 55 nodes and 4 events, no C++ required. Android is implemented natively over JNI: no wrapper project, no web bridge and no REST shims in between.

Play Games Services v2 gives you the automatic sign-in prompt, explicit sign-in, the player profile, achievements (unlock, increment, reveal and the achievements UI), leaderboards (submit and read scores, the leaderboards UI) and cloud-saved games with open/read/write snapshots. Google Play Billing covers the full purchase lifecycle for one-time products and subscriptions: connect, query product details, launch the purchase flow, then acknowledge or consume - with purchases arriving on a subsystem event, including out-of-band ones like promo redemptions. Google Sign-In supports silent and interactive account sign-in and returns the ID token and server auth code your backend needs. Play Core adds the in-app review dialog and immediate or flexible in-app updates with live download progress.

Every result crosses as JSON plus typed Parse nodes (products, purchases, achievements, scores, snapshots, player, account, update info), and every round trip is a latent node that resolves on an explicit success or failure pin, so graphs never hang. Late events - purchase updates, billing disconnects, flexible-update progress, Play Games auth changes - arrive on a Game Instance Subsystem.

Each product is a switch in Project Settings -> Plugins -> GooglePro, and a switch gates both the Gradle dependency and the Java class that uses it: a disabled product is a smaller APK, not dead code. On Windows, in PIE and on iOS every call is a safe no-op that completes on its failure pin with an explanatory message, so Blueprints stay editable and testable with no device attached.

A code-only demo panel ships with the plugin: set GoogleProDemoGameMode on an empty map and every feature is one tap away, with every result - including late events - printed to an on-screen status card, no adb logcat needed.

Key Features:

- Play Games Services v2: sign-in, player profile, achievements, leaderboards, cloud-saved games and server auth code

- Play Billing: one-time products and subscriptions - query, purchase, acknowledge, consume, restore

- Google Sign-In: silent and interactive, with ID token and server auth code for your backend

- Play Core: in-app review dialog, immediate and flexible in-app updates with download progress

- 55 Blueprint nodes + 4 subsystem events; JSON results with typed Parse nodes

- Latent nodes resolve on explicit success/failure pins, so graphs never hang

- Native Android over JNI - no wrapper project, no web bridge, no REST shims

- Per-product switches gate both the Gradle dependency and the Java class

- Safe no-ops on Windows, in PIE and on iOS, so graphs stay testable without a device

- Code-only demo panel: every feature one tap away on an on-screen status card

Support: https://alphaxp.net/

Everything included

  • Play Games Services v2: sign-in, player profile, achievements, leaderboards,…
  • Play Billing: one-time products and subscriptions - query, purchase, acknowledge,…
  • Google Sign-In: silent and interactive, with ID token and server auth code for your…
  • Play Core: in-app review dialog, immediate and flexible in-app updates with download…
  • 55 Blueprint nodes + 4 subsystem events; JSON results with typed Parse nodes
  • Latent nodes resolve on explicit success/failure pins, so graphs never hang
  • Native Android over JNI - no wrapper project, no web bridge, no REST shims
  • Per-product switches gate both the Gradle dependency and the Java class
  • Safe no-ops on Windows, in PIE and on iOS, so graphs stay testable without a device
  • Code-only demo panel: every feature one tap away on an on-screen status card

Platforms

WindowsAndroid

Requirements

  • Unreal Engine 4.27 and 5.8
  • Blueprints and C++

In the download

FileGooglePro.zip
FormatZIP
Size226 KB
Versionv1.1.0
SHA-256f535e58ef2535e00…

Personal

$36.99

One non-commercial project

  • 1 activation seat
  • 1 year of updates
  • One end product
  • Non-commercial use
  • Community support
  • 14-day refund window
Read the Personal terms
★ Most popular

Commercial

$104.99

Ship paid products

  • 5 activation seats
  • 1 year of updates
  • One paid end product
  • Unlimited end users
  • Priority support
  • Source files
  • 14-day refund window
Read the Commercial terms

Extended

$331.00

Resell & white-label

  • Unlimited activation seats
  • Lifetime updates
  • Unlimited end products
  • White-label & resell
  • 1-hour SLA
  • Seat-free team use
  • 14-day refund window
Read the Extended terms

One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.

  1. v1.1.0LatestOct 5, 2026
    • Unreal Engine 4.27 and 5.8
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Be the first to review GooglePro — reviews come from customers who bought it, so every one is a verified purchase.

Reviews are for customers who bought GooglePro.
Email supportsupport@alphaxp.net — include your order reference.
What support coversInstallation help, download or activation problems, and questions about documented behaviour, for your licence term.
Keys & downloadsLost a key or a download link? Everything you bought is in My library.
Refunds & terms14-day refunds from your order page. Refund policy · Personal terms · Commercial terms · Extended terms

Frequently asked

How do I get the files after paying?

Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.

Which licence do I need?

Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.

On how many devices can I activate it?

1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.

How long do I get updates?

Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

Can I get a refund?

Yes — paid licences can be refunded within 14 days, straight from your order page.

Is the download safe?

The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.

Do I need an account?

No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.

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✦ Why TechHarbour

Software you own, from the people who built it.

45 products, one studio. Each ships with a signed licence key, an instant download and 14-day refunds — and every file is malware-scanned before it goes on sale.