FirebasePRO
The whole Firebase surface in Blueprint - Analytics, Crashlytics, Messaging, Remote Config, Auth, Firestore, Database, Storage, Functions and more, on Android and iOS..
Highlights
All 11 features →FirebasePRO brings Firebase into Unreal as native Blueprint nodes. Twenty Firebase products, 246 nodes, no C++ required - and no wrapper project, no web bridge and no REST shims in between: Android is implemented natively over JNI against the Firebase Android SDK, and iOS links the official Firebase xcframeworks..
Sign a player in with email, phone/SMS, a passwordless email link, an anonymous session or one-tap sign-in through Google, Apple, Facebook, X, GitHub, Microsoft, Yahoo or Play Games. Read and write Cloud Firestore documents and Realtime Database nodes, upload and download files from Cloud Storage with live progress, and call Cloud Functions - each as a latent node that resolves on success or failure, so graphs never hang. Push comes in through Cloud Messaging with topic subscriptions and a token event; Remote Config supports real-time updates, so a value changed in the console reaches a running build without a restart. Crashlytics records non-fatal errors, custom keys and logs, and Performance Monitoring adds custom traces on top of the automatic ones.
Monetisation and compliance are included rather than bolted on. Google Mobile Ads covers banner, interstitial, rewarded, rewarded interstitial, native and app-open formats, and reports ad revenue straight into Firebase Analytics so ROAS works out of the box. The UMP consent form handles GDPR/UMP messaging, and account-data export, erasure and deletion requests cover the Google Play data-deletion policy. Local notifications ship in every Android style - big text, big picture, inbox, messaging, progress and grouped - scheduled, repeating or immediate.
On Windows and in PIE every call is a safe no-op that completes on its failure pin with an explanatory message, so Blueprints stay editable and testable with no device attached. Ads, the consent form and Facebook login are opt-in switches in Project Settings, each gating both its Gradle dependency and the Java class that uses it, so nothing you have not enabled is compiled into your APK.
Key Features:
- 20 Firebase products as 246 Blueprint nodes - no C++ required
- Native Android over JNI; official Firebase xcframeworks on iOS
- Auth: email, anonymous, custom token, phone/SMS, email link, and one-tap Google, Apple, Facebook, X, GitHub, Microsoft and Play Games
- Cloud Firestore, Realtime Database, Cloud Storage with progress, and Cloud Functions as latent nodes
- Cloud Messaging with topics and token events; Remote Config with real-time updates
- Crashlytics non-fatals, custom keys and logs; Performance Monitoring custom traces
- Google Mobile Ads in six formats with ad-revenue reporting into Firebase Analytics
- UMP consent form and GDPR/Google Play account-data export, erasure and deletion
- Local notifications in every Android style - scheduled, repeating and grouped
- Safe no-ops on Windows and in PIE, so graphs stay testable without a device
- Ads, consent and Facebook login are opt-in and compile out when disabled
Support: https://alphaxp.net/
Everything included
- 20 Firebase products as 246 Blueprint nodes - no C++ required
- Native Android over JNI; official Firebase xcframeworks on iOS
- Auth: email, anonymous, custom token, phone/SMS, email link, and one-tap Google,…
- Cloud Firestore, Realtime Database, Cloud Storage with progress, and Cloud Functions…
- Cloud Messaging with topics and token events; Remote Config with real-time updates
- Crashlytics non-fatals, custom keys and logs; Performance Monitoring custom traces
- Google Mobile Ads in six formats with ad-revenue reporting into Firebase Analytics
- UMP consent form and GDPR/Google Play account-data export, erasure and deletion
- Local notifications in every Android style - scheduled, repeating and grouped
- Safe no-ops on Windows and in PIE, so graphs stay testable without a device
- Ads, consent and Facebook login are opt-in and compile out when disabled
Platforms
Requirements
- Unreal Engine 4.27 and 5.8
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v2.1.1LatestOct 5, 2026
- Unreal Engine 4.27 and 5.8
Be the first to review FirebasePRO — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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