DeepLinkPlus
Deep links for the Unreal Editor: share URLs that open assets, Blueprint and Behavior Tree nodes, exact camera positions, folders and level actors, or run automation tes…
Highlights
All 12 features →DeepLinkPlus is the complete deep-linking toolkit for the Unreal Editor. It contains the DeepLink core - per-user URL scheme registration, delivery of links to the running editor and asset links - and adds links to the things teams actually talk about. Right-click a Blueprint node and copy a link that focuses it or opens its jump target. Copy the camera position of a level viewport and send a link that opens the map at exactly that spot. Copy a link to a Content Browser folder, or to selected actors in a World Partition level, and anyone who opens it is taken straight there.
Every link type adds a menu entry in a Deep Link section of the relevant context menu, and every link uses the URL scheme and the delivery to the running editor that the built-in DeepLink core provides. Already using the DeepLink plugin? DeepLinkPlus includes all of it, so enable one or the other in a project. On Unreal Engine 5.8 you also get Behavior Tree node links, level actor links and automation links that open the Session Frontend and run all tests matching a filter.
For tools programmers, DeepLinkPlus provides a C++ base class for new endpoints (an editor subsystem that queues requests until the asset registry is ready), static link builders and extension points to add node links to other graph editors.
DeepLinkPlus is part of the Alpha XP utilities collection for Unreal Engine 4.27 and 5.8. Every feature is exposed to C++, it ships with styled HTML documentation, and it is compiled and verified warning-free against clean UE 4.27 and UE 5.8 projects.
Key features
- Asset links: copy a URL that reveals an asset in the Content Browser or opens it in
- Per-user URL scheme registration (HKEY_CURRENT_USER), no administrator rights, nothing
- Copy 'Focus node' URL for Blueprint nodes and comments
- Copy 'Open node' URL to open a node's jump target, such as the called function
- Behavior Tree node links (focus or double-click the node) on Unreal Engine 5.8
- Copy camera coords URL: open a map with the perspective camera at the saved location
- Copy folder URL: show a Content Browser folder
- Copy selected actor URL(s): open the level, load the actor in World Partition maps,
- Automation links that run every test matching a name filter (Unreal Engine 5.8)
- UDeepLinkPlusEndpoint C++ base class for your own link types
- Static link builders for every link type in the DeepLinkPlusUrls module
- Graph-node extension delegates to support additional graph editors
Project settings
Configure once under Project Settings › Plugins › Deep Link URLs - Branch Based Scheme — values are saved to the project's config .ini, so they travel with the project and your build.
| Setting | Section | Type | Default | What it does |
|---|---|---|---|---|
| Use Branch Name In URI Scheme | Branch Scheme | Boolean | false | When enabled, the URI scheme is derived from the branch name reported by the engine (after the replacements below) instead of the Default URI Scheme in the Deep Link URLs settings |
| Branch String Replacements | Replacements | Array of Deep Link Plus Token Replacement | — | Tokens that we should replace in the branch name returned by Unreal |
| Default URI Scheme | DeepLink | String | — | The scheme to use for our URIs if there is no UriSchemeProvider -- should be unique to each project / branch |
| Enable Debug Logging | DeepLink | Boolean | false | Log debug messages about how links opened by the operating system are handled to Saved/Logs/DeepLinkPlusLauncher.log |
Compatibility
One ready-made build per engine version is included in the download — copy the one that matches your project.
| Platform | Supported in |
|---|---|
| Windows | Editor & packaged |
| Module | Type | Loading phase |
|---|---|---|
| DeepLinkPlusLauncher | UncookedOnly | EarliestPossible |
| DeepLinkPlusServer | EditorNoCommandlet | PreDefault |
| DeepLinkPlusContentEndpoint | EditorNoCommandlet | Default |
| DeepLinkPlusBranchScheme | EditorNoCommandlet | Default |
| DeepLinkPlusUrls | Runtime | Default |
| DeepLinkPlus | EditorNoCommandlet | Default |
| DeepLinkPlusGraphNodeEndpoint | EditorNoCommandlet | Default |
| DeepLinkPlusBlueprintNodeEndpoint | EditorNoCommandlet | PostEngineInit |
| DeepLinkPlusBehaviorTreeNodeEndpoint | EditorNoCommandlet | PostEngineInit |
| DeepLinkPlusLevelAtCameraCoordsEndpoint | EditorNoCommandlet | PostEngineInit |
| DeepLinkPlusContentFolderEndpoint | EditorNoCommandlet | Default |
| DeepLinkPlusLevelActorEndpoint | EditorNoCommandlet | Default |
| DeepLinkPlusAutomationEndpoint | EditorNoCommandlet | Default |
Technical details
| Code modules | DeepLinkPlusLauncher (UncookedOnly), DeepLinkPlusServer (EditorNoCommandlet), DeepLinkPlusContentEndpoint (EditorNoCommandlet), DeepLinkPlusBranchScheme (EditorNoCommandlet), DeepLinkPlusUrls (Runtime), DeepLinkPlus (EditorNoCommandlet), DeepLinkPlusGraphNodeEndpoint (EditorNoCommandlet), DeepLinkPlusBlueprintNodeEndpoint (EditorNoCommandlet), DeepLinkPlusBehaviorTreeNodeEndpoint (EditorNoCommandlet), DeepLinkPlusLevelAtCameraCoordsEndpoint (EditorNoCommandlet), DeepLinkPlusContentFolderEndpoint (EditorNoCommandlet), DeepLinkPlusLevelActorEndpoint (EditorNoCommandlet), DeepLinkPlusAutomationEndpoint (EditorNoCommandlet) |
|---|---|
| Blueprints | 0 · C++ classes: 12 |
| Network replicated | No |
| Development platforms | Windows: Yes, Mac: No |
| Target build platforms | Win64 |
| Third-party software | No |
| Engine versions | Unreal Engine 4.27 · 5.8 — a build for each is included |
| C++ classes | 12 + 1 structs |
| Documentation | Documentation.html (in the download) |
| Download | DeepLinkPlus.zip · 229 KB |
| Version | v1.0.0 |
What's in the download
| File | What it is |
|---|---|
| DeepLinkPlus 4.27.zip | Plugin build for Unreal Engine 4.27 |
| DeepLinkPlus 5.8.zip | Plugin build for Unreal Engine 5.8 |
| Documentation.html | Documentation (open in a browser) |
Quick start
- Unzip the download and pick the build that matches your engine (4.27 · 5.8).
- Copy the DeepLinkPlus folder into your project's Plugins/ folder (create it if needed).
- Open the project, enable DeepLinkPlus under Edit › Plugins and restart the editor.
- Fill in Project Settings › Plugins › Deep Link URLs - Branch Based Scheme.
- Package for your target platform (Windows).
Good to know
Built and verified warning-free for Unreal Engine 4.27 and 5.8. Self-contained Win64 editor plugin: it contains the complete DeepLink core as modules of its own, so enable either DeepLink or DeepLinkPlus in a project, not both (installing both is fine). Behavior Tree node, level actor and automation links are available on Unreal Engine 5.8 only. Developed and maintained by Alpha XP.
Everything included
- Asset links: copy a URL that reveals an asset in the Content Browser or opens it in…
- Per-user URL scheme registration (HKEY_CURRENT_USER), no administrator rights, nothing…
- Copy 'Focus node' URL for Blueprint nodes and comments
- Copy 'Open node' URL to open a node's jump target, such as the called function
- Behavior Tree node links (focus or double-click the node) on Unreal Engine 5.8
- Copy camera coords URL: open a map with the perspective camera at the saved location…
- Copy folder URL: show a Content Browser folder
- Copy selected actor URL(s): open the level, load the actor in World Partition maps,…
- Automation links that run every test matching a name filter (Unreal Engine 5.8)
- UDeepLinkPlusEndpoint C++ base class for your own link types
- Static link builders for every link type in the DeepLinkPlusUrls module
- Graph-node extension delegates to support additional graph editors
Platforms
Requirements
- Unreal Engine 4.27 and 5.8
- Develop on Windows (Win64)
- Blueprints and C++
In the download
Personal
One non-commercial project
- 1 activation seat
- 1 year of updates
- One end product
- Non-commercial use
- Community support
- 14-day refund window
Commercial
Ship paid products
- 5 activation seats
- 1 year of updates
- One paid end product
- Unlimited end users
- Priority support
- Source files
- 14-day refund window
Extended
Resell & white-label
- Unlimited activation seats
- Lifetime updates
- Unlimited end products
- White-label & resell
- 1-hour SLA
- Seat-free team use
- 14-day refund window
One purchase per product, no subscription. Each licence comes with a signed key — 1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended. Paid licences can be refunded within 14 days from your order page.
- v1.0.0Latest
- Unreal Engine 4.27 and 5.8
- Blueprint and C++ API, HTML documentation
Be the first to review DeepLinkPlus — reviews come from customers who bought it, so every one is a verified purchase.
Frequently asked
How do I get the files after paying?
Straight after checkout you land on your order page with the download button and your licence key. A receipt is emailed to you, and every order stays in My library.
Which licence do I need?
Personal — One non-commercial project. Commercial — Ship paid products. Extended — Resell & white-label. The Licences tab compares them side by side.
On how many devices can I activate it?
1 seat on Personal, 5 seats on Commercial, unlimited seats on Extended.
How long do I get updates?
Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.
Can I get a refund?
Yes — paid licences can be refunded within 14 days, straight from your order page.
Is the download safe?
The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features → In the download, so you can verify the file you receive.
Do I need an account?
No. Checkout only needs your email. Signing in keeps all your purchases, keys and downloads together in My library.
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