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BedrockAI

AI-powered gameplay with Amazon Bedrock: NPC conversations with memory, streaming replies, tool calls that trigger game actions, image generation, text embeddings and…

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Conversations per NPC: model, system prompt, temperature, max tokens, tools and…
Send Message (Converse) and Send Message Stream (ConverseStream, UTF-8 safe pieces)
Tool calls: Add Tool with a JSON input schema, On Tool Use, Submit Tool Results
Memory limited to the most recent messages, tool calls always kept with their results
Save and restore memory with Get History As JSON / Load History From JSON
Ask and Ask Stream for one-shot prompts
$45.99$36.79

BedrockAI brings Amazon Bedrock into Unreal Engine. Give every character a conversation of its own: a system prompt that says who it is, a memory of what the player said, and tools it may ask the game to use - give an item, open a door, start a quest. Replies can stream in piece by piece for typewriter dialogue, and the whole memory can be saved with your save game and restored later.

Create Conversation sets up one dialogue per NPC with its model, temperature, reply length and history limit. Send Message waits for the full reply, Send Message Stream delivers it as it is written. Register game actions with Add Tool and a JSON schema: when the model wants one, On Tool Use lists the calls, your Blueprint decides what really happens, and Submit Tool Results lets the character react in its own words. The history keeps only the most recent messages and never separates a tool call from its result.

Ask and Ask Stream answer one-off prompts such as item descriptions, quest text, names and hints. Generate Image creates a texture from a prompt with Amazon Nova Canvas or Titan Image Generator models and also returns the PNG bytes. Embed Text and Cosine Similarity add vector search over lore, quests and dialogue. Moderate Text checks player names and chat with an Amazon Bedrock guardrail, and the same guardrail can protect every conversation automatically. Invoke Model Raw reaches any Bedrock model through its native JSON API.

You choose the model: any Bedrock model or inference profile that supports the Converse API, per conversation or in the project settings. Players get credentials from an Amazon Cognito identity pool, as guests or signed in through Set Login Token; static keys and the default AWS credential chain are available for development, dedicated servers and tools. Requests run on background worker threads with automatic retries, and every result arrives back on the game thread.

The documentation explains how to enable model access, a least-privilege IAM policy for the identity pool role, and how to keep costs and abuse under control with guardrails, token limits and an optional backend.

BedrockAI is part of the Alpha XP AWS collection for Unreal Engine 4.27 and 5.8. It includes the AWS SDK for C++ prebuilt for Win64, Linux and Android and ships with styled HTML documentation.

17Blueprint nodes
6Events
22Project settings
2Engine builds

Key features

  • Conversations per NPC: model, system prompt, temperature, max tokens, tools and
  • Send Message (Converse) and Send Message Stream (ConverseStream, UTF-8 safe pieces)
  • Tool calls: Add Tool with a JSON input schema, On Tool Use, Submit Tool Results
  • Memory limited to the most recent messages, tool calls always kept with their results
  • Save and restore memory with Get History As JSON / Load History From JSON
  • Ask and Ask Stream for one-shot prompts
  • Generate Image into a transient texture plus PNG bytes (Nova Canvas / Titan Image
  • Embed Text (Titan Text Embeddings) and Cosine Similarity for vector search
  • Moderate Text and automatic guardrails on every conversation (Amazon Bedrock Guardrails)
  • Invoke Model Raw for any model-native API
  • Token usage and latency on every reply
  • Any Bedrock model or inference profile with Converse support, chosen per conversation
  • Amazon Cognito identity pools for guest and signed-in players; static keys and the
  • Background worker threads, automatic retries, timeouts; cancellable latent nodes;
  • C++ API with a native callback

Blueprint & C++ API

Every call is reachable from more than one place β€” pick the entry point that fits your project:

ClassTypeNodesUse it for
BedrockAILibraryFunction library10Conversations, vector helpers, configuration and identity for BedrockAI.
BedrockAIConversationObject5One ongoing dialogue with a model, for example the memory of one NPC: model settings, tools and the message history.
Async action nodesLatent Blueprint nodes2Latent node with success / failure output pins.

Callable runs when executed Β· Pure no exec pin, returns a value Β· LatentAsync finishes later and fires its outputs

BedrockAI 2

NodeTypeAvailable onDescription
CancelAsyncAsyncStops waiting for this request: none of its output pins fire any more. The request itself may still complete (and be billed) on AWS.
Is FinishedAsyncAsyncTrue after Cancel was called or the node finished.

Conversation 6

NodeTypeAvailable onDescription
Add Tool(Name: String, Description: String, Input Schema Json: String) β†’ BooleanCallableObjectRegisters a game action the model may call, for example "give_item". Calling it again with the same name replaces the tool.
Clear HistoryCallableObjectForgets every message (tools and settings stay). A reply that is still on its way is not added any more.
Get History As JSON() β†’ StringPureObjectThe message history as JSON, for example to save an NPC's memory in a save game.
Load History From JSON(Json: String) β†’ BooleanCallableObjectReplaces the history with JSON from Get History As JSON. Returns false (and keeps the history) when the JSON is invalid.
Get Last Reply() β†’ StringPureObjectText of the model's last message, including text it wrote before a tool call. Empty when it has not answered yet.
Create Conversation(Owner: Object, Model Id: String, System Prompt: String) β†’ Bedrock AI ConversationCallableStaticCreates a conversation (for example one per NPC) with the settings' default temperature and max tokens.

Media 1

NodeTypeAvailable onDescription
Cosine Similarity(A: Array of Float, B: Array of Float) β†’ FloatPureStaticSimilarity of two embedding vectors from Embed Text: 1 = same meaning, 0 = unrelated. Returns 0 when the sizes differ.

Config 3

NodeTypeAvailable onDescription
Set Region(Region: String)CallableStaticSwitches the AWS region used by every following request.
Set Credential Mode(Mode: Bedrock AI Credential Mode)CallableStaticOverrides the credential mode from the project settings at runtime.
Is Configured() β†’ Boolean, ProblemPureStaticChecks the settings and returns false with a reason when requests cannot work yet.

Identity 5

NodeTypeAvailable onDescription
Set Login Token(Provider: String, Token: String)CallableStaticSigns the player in to the Cognito identity pool with a token from an identity provider.
Clear Login TokensCallableStaticForgets all login tokens and the cached identity (the player becomes a guest again).
Set Static Credentials(Access Key Id: String, Secret Access Key: String, Session Token: String)CallableStaticUses these credentials from now on (Static Keys mode), for example temporary keys handed out by your own backend.
Get Identity Id() β†’ StringPureStaticThe Cognito identity id of this player, empty until credentials were resolved once.
Make User Pool Provider Name(Region: String, User Pool Id: String) β†’ StringPureStaticBuilds the identity-pool login key of a Cognito user pool: cognito-idp.<region>.amazonaws.com/<user pool id>.

Events & delegates

Bind these in Blueprint (drag off the object β†’ Bind Event) or with AddDynamic in C++.

EventParametersFires on
On ResponseText (String), Stop Reason (String), Usage (Bedrock AI Usage)BedrockAIChatAction
On Tool UseTool Calls (Array of Bedrock AI Tool Call)BedrockAIChatAction
On FailureError (Bedrock AI Error)BedrockAIChatAction
On DeltaText Piece (String)BedrockAIChatStreamAction
On CompleteText (String), Stop Reason (String), Usage (Bedrock AI Usage)BedrockAIChatStreamAction
On SuccessTexture (Texture 2 D), Png Bytes (Array of Byte)BedrockAIImageAction

Project settings

Configure once under Project Settings β€Ί Plugins β€Ί BedrockAI β€” values are saved to the project's config .ini, so they travel with the project and your build.

SettingSectionTypeWhat it does
RegionConnectionStringAWS region of the Bedrock models and the identity pool, for example "us-east-1" or "eu-west-1".
Credential ModeCredentialsCredential ModeWhere request credentials come from.
Identity Pool IdCredentialsStringCognito identity pool, for example "us-east-1:01234567-89ab-cdef-0123-456789abcdef".
Allow Guest AccessCredentialsBooleanAllow unauthenticated (guest) identities before Set Login Token is called. The pool must allow guest access too.
Access Key IdCredentialsStringAccess key for Static Keys mode. Keys saved here end up in DefaultGame.ini - use them for development and servers only.
Secret Access KeyCredentialsStringSecret key for Static Keys mode.
Allow Static Keys In ShippingCredentialsBooleanStatic keys are refused in Shipping builds unless this is enabled (for example on a dedicated server).
Endpoint OverrideConnectionStringCustom endpoint, for example a local emulator such as "http://localhost:4566". Empty = the regional AWS endpoint.
Request Timeout MsConnectionIntegerTotal time a request may take, in milliseconds. Long replies and image generation can take tens of seconds.
Connect Timeout MsConnectionIntegerTime allowed to open the connection, in milliseconds.
Max RetriesConnectionIntegerAutomatic retries with exponential back-off for throttled and transient failures.
Worker ThreadsConnectionIntegerWorker threads that run requests in the background (requests never block the game thread).
Verify SSLConnectionBooleanVerify TLS certificates. Only disable for a local emulator.
Log Sdk WarningsConnectionBooleanForward SDK warnings and errors to the Output Log (LogBedrockAI).
Default Model IdModelsStringModel used when a conversation or Ask node leaves Model Id empty: a Bedrock model id or inference profile id/ARN that supports the Converse API, for example "am…
Default Image Model IdModelsStringModel used by Generate Image when Model Id is empty (text-to-image request body: Amazon Nova Canvas / Titan Image Generator).
Default Embedding Model IdModelsStringModel used by Embed Text when Model Id is empty (Amazon Titan Text Embeddings request body).
Default Max TokensModelsIntegerReply length limit for new conversations and Ask nodes, in tokens. Keep it low: output tokens are billed.
Default TemperatureModelsFloatRandomness for new conversations and Ask nodes: 0 = focused and repeatable, 1 = creative.
Default System PromptModelsStringInstructions used when a conversation or Ask node has no System Prompt of its own.
Guardrail IdGuardrailStringOptional Amazon Bedrock guardrail (id or ARN) applied to every conversation and Ask request, and used by Moderate Text. Strongly recommended for player-facing text.
Guardrail VersionGuardrailStringGuardrail version, for example "1". Empty = "DRAFT" (the working draft).

Options & enums

EnumValues
Credential ModeCognito Identity Pool Static Keys Default Credential Chain
Guardrail SourceInput (Player Text) Output (Model Text)

Compatibility

UE 4.27BedrockAI 4.27.zipUE 5.8BedrockAI 5.8.zip

One ready-made build per engine version is included in the download β€” copy the one that matches your project.

PlatformSupported in
WindowsEditor & packaged
LinuxEditor & packaged
AndroidPackaged builds
ModuleTypeLoading phase
BedrockAIRuntimeDefault

Technical details

Code modulesBedrockAI (Runtime), BedrockAISdk (External, prebuilt AWS SDK for C++)
Blueprints0 Β· C++ classes: 13
Network replicatedNo
Development platformsWindows: Yes, Mac: No
Target build platformsWin64, Linux, Android
Third-party softwareYes - AWS SDK for C++ 1.11.916 (Apache-2.0)
Engine versionsUnreal Engine 4.27 Β· 5.8 β€” a build for each is included
C++ classes13 + 4 structs
Blueprint nodes17
Events6
DocumentationDocumentation.html (in the download)
DownloadBedrockAI.zip Β· 37.4 MB
Versionv1.0.0

What's in the download

FileWhat it is
BedrockAI 4.27.zipPlugin build for Unreal Engine 4.27
BedrockAI 5.8.zipPlugin build for Unreal Engine 5.8
Documentation.htmlDocumentation (open in a browser)

Quick start

  1. Unzip the download and pick the build that matches your engine (4.27 Β· 5.8).
  2. Copy the BedrockAI folder into your project's Plugins/ folder (create it if needed).
  3. Open the project, enable BedrockAI under Edit β€Ί Plugins and restart the editor.
  4. Fill in Project Settings β€Ί Plugins β€Ί BedrockAI.
  5. Right-click in any Blueprint graph and search BedrockAI β€” or include the public headers from C++.
  6. Package for your target platform (Windows, Linux, Android).

Good to know

Built for Unreal Engine 4.27 and 5.8. Requires an AWS account with Amazon Bedrock and access enabled for the chosen models; Bedrock, Cognito and guardrail usage is billed by AWS. Players' text and the conversation history are sent to Amazon Bedrock in the configured region. The plugin exposes 27 Blueprint nodes. The BedrockAI module is enabled for Win64, Linux and Android; on Linux and Android the SDK uses the engine's libcurl, OpenSSL and certificate store. Developed and maintained by Alpha XP.

Everything included

  • Conversations per NPC: model, system prompt, temperature, max tokens, tools and…
  • Send Message (Converse) and Send Message Stream (ConverseStream, UTF-8 safe pieces)
  • Tool calls: Add Tool with a JSON input schema, On Tool Use, Submit Tool Results
  • Memory limited to the most recent messages, tool calls always kept with their results
  • Save and restore memory with Get History As JSON / Load History From JSON
  • Ask and Ask Stream for one-shot prompts
  • Generate Image into a transient texture plus PNG bytes (Nova Canvas / Titan Image…
  • Embed Text (Titan Text Embeddings) and Cosine Similarity for vector search
  • Moderate Text and automatic guardrails on every conversation (Amazon Bedrock Guardrails)
  • Invoke Model Raw for any model-native API
  • Token usage and latency on every reply
  • Any Bedrock model or inference profile with Converse support, chosen per conversation…
  • Amazon Cognito identity pools for guest and signed-in players; static keys and the…
  • Background worker threads, automatic retries, timeouts; cancellable latent nodes;…
  • C++ API with a native callback

Platforms

WindowsLinuxAndroid

Requirements

  • Unreal Engine 4.27 and 5.8
  • Develop on Windows (Win64)
  • Blueprints and C++

In the download

FileBedrockAI.zip
FormatZIP
Size37.4 MB
Versionv1.0.0
Licence fileIncluded in the archive
SHA-256a34d5b23aab62b6b…

Personal

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  • 1 year of updates
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  1. v1.0.0Latest
    • Unreal Engine 4.27 and 5.8
    • Blueprint and C++ API, HTML documentation
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Personal: 1 year of updates, Commercial: 1 year of updates, Extended: lifetime updates, counted from your purchase.

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Yes β€” paid licences can be refunded within 14 days, straight from your order page.

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The file was scanned with ClamAV when it was published. Its SHA-256 checksum is listed under Features β†’ In the download, so you can verify the file you receive.

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